tag:blogger.com,1999:blog-5831219200072513986.post8214909984085681840..comments2024-03-24T23:53:40.568-04:00Comments on In Places Deep: Making a Dark Country Wilderness Map Take 2Mirandahttp://www.blogger.com/profile/03768774662263638305noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5831219200072513986.post-38737483597059679862012-07-12T08:08:48.951-04:002012-07-12T08:08:48.951-04:00Oh, I have to pinch your real world 'analogue&...Oh, I have to pinch your real world 'analogue' for my Hammerstein! campaign - that old map is rich with possibilities. When I don't work from a real world base I always worry (without foundation, this is a fantasy world, after all) that the geography will be just plain wrong. <br /><br />And you're right about water. Module X1 has a lot to answer for. For a long time, it seemed like levels 1-4 in D&D were just a prelude for getting a boat and exploring uncharted islands.Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.com