tag:blogger.com,1999:blog-58312192000725139862024-03-12T20:16:53.010-04:00In Places DeepMirandahttp://www.blogger.com/profile/03768774662263638305noreply@blogger.comBlogger785125tag:blogger.com,1999:blog-5831219200072513986.post-88829121365193123972024-02-13T20:27:00.002-05:002024-02-13T20:27:26.063-05:00More Adventures in Cuccagna!<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJJY0q4P1okX_Vd_qkdMCQ7A4zYSnqNEPzWPbvzrpY4xUEGnz-bL5aLfDS7kwNfF_xWoF0o9YIhq0lvDKtFjYf9hFJBl_cCI3aQ1PWPFj8JhYO4ABw1umaVVan4wEBm1YQB4K8zDxpSpTq08jQpD9CcmsXVcR-LDzlcoFC7X_aegSKX9wC5NbvjQ_NjBE/s499/423d0d2cf9c7e1d0f22783e49fffb349.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" data-original-height="499" data-original-width="370" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJJY0q4P1okX_Vd_qkdMCQ7A4zYSnqNEPzWPbvzrpY4xUEGnz-bL5aLfDS7kwNfF_xWoF0o9YIhq0lvDKtFjYf9hFJBl_cCI3aQ1PWPFj8JhYO4ABw1umaVVan4wEBm1YQB4K8zDxpSpTq08jQpD9CcmsXVcR-LDzlcoFC7X_aegSKX9wC5NbvjQ_NjBE/s320/423d0d2cf9c7e1d0f22783e49fffb349.jpg" width="237" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: inherit;"><br /></span></div><span style="font-family: inherit;"> No, not from the previous party, but (hopefully) from a brand new one! At the suggestion of one of the Weeknights in Nightwick crew <a href="https://startplaying.games/adventure/clsl2qs3l00hj0bkzhmaha98u">I have decided to run Cuccagna on Start Playing!</a> Here's the pitch:<br /></span><p></p><p><span style="white-space-collapse: preserve-breaks;"><span style="font-family: inherit;"></span></span></p><blockquote><span style="font-family: inherit;">From out of the past comes a legend - a legend of a mysterious island of wizards called... Cuccagna! The greatest wizard in mortal memory, Prospero the White, created this land of eternal summer, where strange beasts and stranger people roam endless, enchanted gardens. Then, in a fit of madness, he divided himself into many parts and spread them amongst the island - a Prospero for every color!
Now you have been invited to explore this strange isle. Delve into the depths of the Lapis Vaults, last refuge of wizard gone mad! Battle the cult of Apollyon, beautiful demon father of snakes! Rob the House of the Gnoles, where no other thief is brave enough to tread! Raid the Palace of the Sea King, where mermaids swim through the very air!
Cuccagna is a sandbox campaign inspired by the fiction of Jack Vance, Clark Ashton Smith, Lord Dunsany, and William Shakespeare. Players will take the role of adventurers in a hex crawl and dungeon campaign on a strange island full of wonderous wizards and beasts from medieval legend.
The games rules are based on Old School essentials with custom classes for non-humans and rogues.
HIGH ADVENTURE IN THE LAND OF PLEASANT LIVING!</span></blockquote><p><span style="font-family: inherit;"><span style="font-family: inherit;">So if you're up for it, <a href="https://startplaying.games/adventure/clsl2qs3l00hj0bkzhmaha98u">why don't you join us? </a></span></span></p><p></p>Mirandahttp://www.blogger.com/profile/03768774662263638305noreply@blogger.com3tag:blogger.com,1999:blog-5831219200072513986.post-77657004773274219682024-02-13T15:57:00.005-05:002024-02-13T15:57:57.559-05:00Stocking Procedure Appendix: Playful Void<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF5rpzXq-toOJwdlbRyODMLV9vHHvpT8or_q3vihYSiPrXaUxmTCNXz39ig3K4IHAxRLG50hx2zhJc32AFDqEW6nS4OYkiTyMlP-9ppLey3__VjVIpJvn57DLuRvRxpDkrM_u842Tzm0BOj6hJbroHvWtPHi-zyob2v_hyDJBuUtV8qgA6jnzNAVMm2BI/s1050/huth_NWA_general_assumptions.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1050" data-original-width="1050" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF5rpzXq-toOJwdlbRyODMLV9vHHvpT8or_q3vihYSiPrXaUxmTCNXz39ig3K4IHAxRLG50hx2zhJc32AFDqEW6nS4OYkiTyMlP-9ppLey3__VjVIpJvn57DLuRvRxpDkrM_u842Tzm0BOj6hJbroHvWtPHi-zyob2v_hyDJBuUtV8qgA6jnzNAVMm2BI/s320/huth_NWA_general_assumptions.jpg" width="320" /></a></div><p>A little after I posted my <a href="https://inplacesdeep.blogspot.com/2023/11/my-stocking-procedure.html">stocking procedure</a>, Idle Cartulary at <a href="https://playfulvoid.game.blog/">Playful Void</a> posted <a href="https://playfulvoid.game.blog/2023/12/03/writing-dungeons-without-dice/">hers</a>. I find hers very interesting because it helps with initial ideas about what the rooms are going to be, which I sometimes struggle with. I was also pretty sure that they could be used in tandem and so I've decided to do some very simple (and probably fairly dumb) math to see how that would work out.</p><p>My procedure is based on the idea that a dungeon will be 30 rooms. Hers is based on the idea that the smallest area* she'd be stocking is ~6 rooms and the largest is ~12. Makes sense to me. Going down her list I find that my usual 30 room dungeon would have 11 monsters - one more than I usually would have - and probably 10 treasures - the number I would normally have - so the math is about the same.</p><p>Therefor one could easily combine our methods by populating her rooms with stuff from the lists you'd make for my method. Neat!</p><p>Notably her method also works extremely well for geomorphs or the complexes from the Pettigrew Selections, both of which I've <a href="https://inplacesdeep.blogspot.com/2017/06/mastering-megadungeon.html">recommended using before</a> as the basis of a megadungeon. <br /><br />Shorter than usual from me, but I wanted to see if the two could be combined because I think her method could vastly improve the speed of my stocking.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/wTlOIQHwtJU" width="320" youtube-src-id="wTlOIQHwtJU"></iframe></div><p>*There usually being multiple areas a level.</p>Mirandahttp://www.blogger.com/profile/03768774662263638305noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-38453056909751579872024-01-23T21:10:00.002-05:002024-01-23T21:10:10.458-05:00Jennell Jaquays Memorial Campaign<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFIotzwafsXWl1GJS1o8qkYv58dlbsW9q-Jm2k5G0yGC2XJKG_xXSipugHArRjvWqQEw4kQ1Ett9kkLdEw9OFGIL-dFr8oJp32DWJ9j9CNH8XYvOgQqre_5k1W_P_qJZ5eBFYJNODyJOZdwPI7rMu2KapwKtYeAoaAdr3IAtv6VFfOoy90fYfQ9v_hyphenhyphen34/s1280/Savagefrontiercover.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFIotzwafsXWl1GJS1o8qkYv58dlbsW9q-Jm2k5G0yGC2XJKG_xXSipugHArRjvWqQEw4kQ1Ett9kkLdEw9OFGIL-dFr8oJp32DWJ9j9CNH8XYvOgQqre_5k1W_P_qJZ5eBFYJNODyJOZdwPI7rMu2KapwKtYeAoaAdr3IAtv6VFfOoy90fYfQ9v_hyphenhyphen34/s320/Savagefrontiercover.webp" width="250" /></a></div> <div class="separator" style="clear: both; text-align: left;">Earlier today I had an idea I might post more on or even run in the future: to honor the legacy of Jennell Jaquays, why not run a campaign using material she wrote as the spine? Jaquays, like probably every creator, had certain tropes she returned to regularly and that means that a wide breadth of material she made is fairly thematically coherent..* I personally have physical copies of The Savage Frontier, Griffin Mountain, The Book of Treasure Maps I, and the d20 version of Caverns of Thracia, so let's use those as our basis.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The Savage Frontier will act as our setting, with hopefully little reference to the rest of the Forgotten Realms and maybe with some f/r for FR gods to change them to Earth ones given Thanatos, Ra, and Set's prominence in some of her work. Esteban Maroto's art also I think mirrors the swords & sorcery vibes of her stuff extremely well.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Book of Treasure Maps is the easiest to integrate into this campaign: just sprinkle the adventures around either as new locations or replacements for existing dungeons mentioned in Savage Frontier. The Tomb of Aethering the Damned could replace the Tombs of Dekon Thar, for example. The Lone Tower/Castle Clearmoon seems sensible to place in some wilderness near enough to access but remote enough not to bedevil Silverymoon, though it could also serve well as the basis for the Dungeon of the Hark.. Arcadia could be the delving of some Netherese guy. That kind of thing.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The encounters/adventures in Griffin mountain can, with some conversion, be added in the same way. Griffin Mountain itself could obviously be placed anywhere as a griffon lair. Gondo Holst's Caravan could be the basis for a Zhent caravan with similar motives. The Troll Tomb could be a troll (or orc) tomb anywhere in the region. The River of the Damned islands similarly could fit in any river far enough way from a settlement - which luckily is fairly easy to find in the Savage Frontier. The same could be done with Water Wyrm Island. If you want you could also make the Uthgardt barbarians be influenced by the Balazarings, especially their fondness for dogs.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The Caverns of Thracia I think I'd want to use for the Karse in the High Forest. The Netherese refugees are the ones who began to worship Death, whether under the name Bhaal or Thanatos is up in the air. The many animal men inside could be holdovers from the ancient Days of Thunder, and perhaps clues to some of the ruins from the Book of Treasure Maps.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">For rules I would probably advocate for Swords & Wizardry Complete since that is what her most recent modules were published for and I believe the OD&D on the brink of AD&D vibe of those rules best suits the Treasure Maps and Thracia - the most directly usable of the material above.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Such a campaign would have material to last months if not years, and indeed one could incorporate more of her work (again rather easy to do since she had tropes she liked to return to) or of course incorporate your own. Perhaps <a href="https://itch.io/jam/jennell-jaquays-memorial-game-jam">Return to Perinthos</a> could serve as the Nameless Dungeon?</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/1lKUYAnqxjU" width="320" youtube-src-id="1lKUYAnqxjU"></iframe></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">*I was originally going to do a post about how I believed she had a kind of ur-setting these tropes came from (likely a part of the Wilderlands she ran early in her career) but further research on the <a href="http://candlekeep.com/forum/topic.asp?TOPIC_ID=24826">Candlekeep Forums</a> leads me to believe she merely reused these elements. It's not like I don't. </div><p></p>Mirandahttp://www.blogger.com/profile/03768774662263638305noreply@blogger.com6tag:blogger.com,1999:blog-5831219200072513986.post-27274033341807403962024-01-12T12:39:00.000-05:002024-01-12T12:39:31.330-05:00Jennell Jaquays Memorial Game Jam<p></p><div style="text-align: center;"> <a href="https://blogger.googleusercontent.com/img/a/AVvXsEh8YwutCKs4gU1M1qdIb3ecCKXc1Uyn1SEM31nlW9onbVJSAllrUbk_n_c3Py9xezYZ2EXl9ieSjYAlVlcZHk4qZcsqIZDs4_pO1_8KZAZ_FxQQKI-5wT6zRkhFrAsab6mraHu5PM9FmsOGubeinE1oXxEg5-v_97wJypKcavfzWD12FEJhJm_AJtIHF-I" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img alt="" data-original-height="575" data-original-width="450" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEh8YwutCKs4gU1M1qdIb3ecCKXc1Uyn1SEM31nlW9onbVJSAllrUbk_n_c3Py9xezYZ2EXl9ieSjYAlVlcZHk4qZcsqIZDs4_pO1_8KZAZ_FxQQKI-5wT6zRkhFrAsab6mraHu5PM9FmsOGubeinE1oXxEg5-v_97wJypKcavfzWD12FEJhJm_AJtIHF-I" width="188" /></a></div><div style="text-align: left;"><br /></div><div style="text-align: left;">As most of you probably are aware, Jennell Jaquays passed away Wednesday. She was an absolute titan of both tabletop and computer gaming, and the OSR in particular is basically an exercise in iterating on things she pioneered. My intellectual debt to her is immeasurable.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Violet Ballard has set up a <a href="https://itch.io/jam/jennell-jaquays-memorial-game-jam">game jam</a> to build a megadungeon in the spirit of Jaquays' excellent Caverns of Thracia. The proceeds from it will go to her family's medical and funeral expenses as well as to <a href="https://translifeline.org/">Trans Life Line.</a> You should consider contributing and picking up a copy when it's available. I know I will be.</div><p></p>Mirandahttp://www.blogger.com/profile/03768774662263638305noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-15125183943814708392024-01-07T14:59:00.005-05:002024-01-07T14:59:58.702-05:00Games to Run Before I Die<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU0ZeQqnvxyB_7FycIPOQJpcyKhdH6X_5tLQmITR3RMgQsaBfO_Q3IjQ86g12VPaFaEE7pcgHEprr49P_s3NYEboTkZwvnXDFmHEA6dXzxzlsnLw9xtHJIQy87EP8k5FHz13xg-HNQ3iMGdalIJm0ZJa5lOmtOaR2j0mEYGtlA8NfalEH7o97dZwbc/s800/Scrooge-death.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="800" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU0ZeQqnvxyB_7FycIPOQJpcyKhdH6X_5tLQmITR3RMgQsaBfO_Q3IjQ86g12VPaFaEE7pcgHEprr49P_s3NYEboTkZwvnXDFmHEA6dXzxzlsnLw9xtHJIQy87EP8k5FHz13xg-HNQ3iMGdalIJm0ZJa5lOmtOaR2j0mEYGtlA8NfalEH7o97dZwbc/s320/Scrooge-death.jpg" width="320" /></a></div><p>Recent events in my life have made me think about things I'd be mad about in Hell if I didn't do them before I die. Some of them include games I want to run. There are also games I'd be ok with <i>playing, </i>but my favorite roll is definitely Referee and even playing in them would largely just make me want to run them. So here are the ones I want to make sure I run before I die:</p><p><b>Aquelarre <br /></b>In the lost days of G+ I waxed poetic about how much I wanted it to be translated into English and when it finally was I put my money where my mouth was. I am apparently even <a href="https://inplacesdeep.blogspot.com/2020/06/aquelarre-nigromante.html">the first non-Spanish speaker to make something for the game.</a> I've still not gotten to run it. My players have wanted me to use it for the World of Nightwick, largely to keep me from switching campaigns and to keep me focused on my baby. This makes a certain sense - there is <i>some </i>overlap in terms of historical material culture and devilry - but a lot of the mystique of the game to me is in the historical setting.</p><p>Though that comes with its own perils. I am far more versed in medieval France than Spain and would probably want to run it in the Languedoc, but that is probably a way to procrastinate and make the game impossible for me to run while convincing myself it's going to be easier. This is a common ailment among DMs.</p><p>I may be able to overcome this one as I have asked if some of my regular players would be open to playing it on Candlemas, but I'm worried the scenario I have devised is too big for a single session.</p><p><b>Pendragon</b><br />Oh hey another medieval historical one. So shocking! Specifically I want to run the Great Pendragon Campaign with it. It might be a good year to start what with Chaosium putting out a new edition, but promotional material says that they're cutting the Uther parts out of the GPC and I'm a bit sad about that.<br /></p><p>I just worry my ADHD and "gamer ADD" will mean that any attempt to start this up will be doomed to failure. However I've been running Nightwick for almost 80 sessions now so who knows.</p><p>This is likely a lot of people's white whale. It's one of mine.</p><p><b>Kult </b><br />I doubt it will surprise anyone that I'm a big Clive Barker fan, and Kult seems to be "Clive Barker the RPG." The newer PBTA version is very outside my wheelhouse but I also sort of want to try it because of that. I suppose I might be ok playing in this one, but I also have a scenario idea for it that I think is suitably dark.</p><p><b>Karse</b><br /><a href="https://inplacesdeep.blogspot.com/2018/07/unfocused-thoughts-on-karse.html">Karse</a> is my "Shittye Englande" setting. This one isn't that different from the Dark Country if I'm honest, which is probably why I haven't run it yet. However, I bellyfeel its vibes very strongly and it combines a lot of the things that got me interested in fantasy in the first place. <br /></p><p>Barrows filled with bogeys, lots of fog, turf houses, the king of the faeries. That sort of thing.</p><p>There are a few others I thought about including here - Harn, the Enemy Within, Masks of Nyralthotep - but I figured if I ran Aquelarre or Pendragon I probably wouldn't feel bad for never running Harn, WFRP has lost some of its shine for me recently as I've decided the kind of city shenanigans games I like to run with it work perfectly well in D&D, and I'd probably rather <i>play</i> Masks than run it. <br /><br />I'll probably revisit this in a few months and see if I still agree with it.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/vjAIZ9wQAnc" width="320" youtube-src-id="vjAIZ9wQAnc"></iframe></div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-5831219200072513986.post-36952534237160508032023-11-06T23:39:00.002-05:002023-11-07T12:04:00.160-05:00My Stocking Procedure<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuScye_jcYOigKF1wxqyVdSKcA6YQOxj30zZSMh5xGr86M2p5m3a93EOn1Fkr-q9M_zs6g9RIyN3HTRjaKpQILp3LWzonO5UMglfNaHM3gaD3NtsOZm8cM7lD_n1xPZHas_Zl1aJfZJzDGgE7RQDq5lwgwZtmugXO7SZNQGaDK1MfKxGS_ue5pN1FCIfI/s831/lilguy.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="830" data-original-width="831" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuScye_jcYOigKF1wxqyVdSKcA6YQOxj30zZSMh5xGr86M2p5m3a93EOn1Fkr-q9M_zs6g9RIyN3HTRjaKpQILp3LWzonO5UMglfNaHM3gaD3NtsOZm8cM7lD_n1xPZHas_Zl1aJfZJzDGgE7RQDq5lwgwZtmugXO7SZNQGaDK1MfKxGS_ue5pN1FCIfI/s320/lilguy.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>Dum-tee dum-tum-tum.</i></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: left;">I recently posted a variant of this in a discord I frequent and was asked to do a blogpost on it in order to have it in one place. I also mentioned my strict stocking procedure <a href="https://maziriansgarden.blogspot.com/2023/10/into-megadungeon-halloween-special.html">in my recent interview...</a> or at least I think I did. Dysphoria prevents me from listening to that episode. So here that is:<br /><br /><b>Step 1:</b> I take the map I am going to use (whether drawn by me or someone else) and count the number of rooms - excluding sub-rooms that are marked with letters. 2 gets counted; 4a-4d is all just one room. I take this number and divide it by 3, possibly rounding up or just adding one if I'm feeling frisky that day. This is the number of monster encounters I will spread throughout the dungeon. It's also the number of treasures I will place. To get the number of traps, I divide the new number by 2. Easy peasy.</div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b>Step 2:</b> I divide the monster encounters into groups of ten with the following spread:</div><div style="text-align: left;"><ul><li><span>Boss</span></li><li><span>Miniboss</span></li><li><span>Miniboss</span></li><li>Grunt</li><li>Grunt</li><li>Grunt</li><li>Mook</li><li>Mook</li><li>Mook</li><li>Mook</li></ul><div>Mooks are monsters that are quite weak and usually occur in numbers about double the number of PCs (or more). Grunts are tougher monsters that occur in numbers roughly half of the number of PCs. Minibosses are the toughest monster that might show up on that level, with only one appearing, and Bosses are monsters that would be tough for even two to three levels deeper in the dungeon.<br /><br />I decide what each of these encounters is going to be so that a level one dungeon might have...</div><div><ul style="text-align: left;"><li>Boss: Ogre</li><li>Miniboss: Grey Ooze</li><li>Miniboss: Tarantella</li><li>Grunt: Ghoul</li><li>Grunt: Orc</li><li>Grunt: Orc</li><li>Mook: Goblin</li><li>Mook: Goblin</li><li>Mook: Stirge</li><li>Mook: Skeletons</li></ul><div>Note: this list is a little lackluster because I'm trying to do this for a very generic easy to understand example. I normally try to pick (or even make) more interesting monsters than these.</div></div><div><br /></div><div>Finally for step 2,* I roll the NA appearing dice for the monsters I picked (with minibosses and bosses always just being 1 or <i>maybe</i> 1d3). So lets say we have...</div><div><ul style="text-align: left;"><li>1 Ogre</li><li>1 Grey Ooze</li><li>1 Tarentella</li><li>2 Ghouls </li><li>4 Orcs</li><li>3 Orcs</li><li>6 Goblins</li><li>8 Goblins</li><li>10 Stirges</li><li>10 Skeletons</li></ul><div><b>Step 3:</b> If I had any rooms that had those subrooms - 1a - 1c and so on - I instead assign them to a lair of monsters. We have a lot of Goblins in this example so let's say we roll up a goblin lair: 35 goblins, 2 guards, and a goblin king. Dope! They get distributed among those rooms.</div><div><br /></div><div><b>Step 4:</b> I then generate a number of treasures equal to the number of monsters on the level. I use Courtney's treasure doc which apparently <a href="https://preview.drivethrurpg.com/en/product/146862/Hack--Slash-Blog-Compendium-II">he sells now</a> because the world is fallen. I got it when it was free though.<br /><br />I generate the treasures assuming 250 x Dungeon Level or Assumed Level of Adventure for the treasure parcel. If I have a lair from step 3 I instead use the treasure type conversion guide in the doc. I count 19s as well as 20s as magic because that seems more fun to me but your mileage may very, as they say. For half the hoards I roll the size of the hoard without modifiers, but knowing half the hoards will be ungraded I only generate those as 1d3 parcels.<br /><br /><b>Step 5:</b> I spread the monsters and treasure among various rooms, having half the monsters not have treasure (other than perhaps pocket change I'd roll in session) and having half the treasure be unguarded by monsters.</div><div><br /></div><div><b>Step 6:</b> I use the Dismal Depths <a href="https://shamsgrog.blogspot.com/">traps document</a> from Sham's Grog n' Blog - from the prelapsarian OSR - to generate a number of traps equal to half the number of monsters, placing some on their own and placing some in rooms with traps.<br /><br />Thus ends the stocking procedure. I of course add specials and tricks and dungeon decor, but that stuff is harder to make procedures for. <br /><br />If you want to know why I have such a rigid schema, it's because it 1) Quiets the Voices in my head. This is it's primary function but 2) it <i>works</i>. I am at least going to get a solid session (or more likely several) if I follow this procedure.</div><div><br /><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/TngincGfzfc" width="320" youtube-src-id="TngincGfzfc"></iframe></div></div><div><br /></div><div>*Step 2 sure had a lot of steps!</div></div><br /></div><p></p>Mirandahttp://www.blogger.com/profile/03768774662263638305noreply@blogger.com6tag:blogger.com,1999:blog-5831219200072513986.post-8336448603675667332023-10-31T13:56:00.004-04:002023-10-31T13:56:43.046-04:00Into the Megadungeon<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS2ioW93ujfoUP9qWD01KWunOKZOHQ3n7xK_xvhgawsNZzJZEw508ACsVIsJ_N0voeb4kHBOqUmVkklLBUaB9OLCY8UXI4mASlJW5AxJ5IwetZcYeWNz1mDplWS2bGvYt-82YZ2DW45TPC0POqb6P21OMCZ-YHWeC2q95TVUIplgQQ0N6EPRfmOslbmJs/s840/4364174.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="840" data-original-width="840" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS2ioW93ujfoUP9qWD01KWunOKZOHQ3n7xK_xvhgawsNZzJZEw508ACsVIsJ_N0voeb4kHBOqUmVkklLBUaB9OLCY8UXI4mASlJW5AxJ5IwetZcYeWNz1mDplWS2bGvYt-82YZ2DW45TPC0POqb6P21OMCZ-YHWeC2q95TVUIplgQQ0N6EPRfmOslbmJs/s320/4364174.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">I am the latest guest on <a href="https://maziriansgarden.blogspot.com/">Ben L's</a> podcast, <i>Into the Megadungeon</i>, where I talk about Nightwick Abbey. I always wanted to be a Hallowe'en episode!<br /><br /> You can find the episode <a href="https://overcast.fm/+BCl45cHIMc">here</a> and Ben's post about the episode <a href="https://maziriansgarden.blogspot.com/2023/10/into-megadungeon-halloween-special.html">here</a>.</div><p></p>Mirandahttp://www.blogger.com/profile/03768774662263638305noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-56808935297716731872023-10-26T18:04:00.000-04:002023-10-26T18:04:00.379-04:00Nightwick Abbey: Secret Origins - Rose Red<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKKNwx47gn7ca5hjwfa7o-FhAP10rIsGnEZtoAMaoc1-bf9uU4LNvKbyweW78h9QAujn_cUkVTUsFWhoaKG3TV7L-5p4s93bIVFtQiJ0PNBpFgZ2AfDpj-yET6Kuf6FJEs-wGMs6QJMVuTljHZ6DObvacSfapTn30gvIWvwI27YGuclOTwO2eM1x1wuY0/s387/RoseRedDVD.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="387" data-original-width="258" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKKNwx47gn7ca5hjwfa7o-FhAP10rIsGnEZtoAMaoc1-bf9uU4LNvKbyweW78h9QAujn_cUkVTUsFWhoaKG3TV7L-5p4s93bIVFtQiJ0PNBpFgZ2AfDpj-yET6Kuf6FJEs-wGMs6QJMVuTljHZ6DObvacSfapTn30gvIWvwI27YGuclOTwO2eM1x1wuY0/s320/RoseRedDVD.jpg" width="213" /></a><br /><i>We say haunted, but what we mean is the house has gone insane.</i></div><p>I somehow have written for this blog for 13 years and not mentioned what is maybe the most influential text on Nightwick Abbey. Honestly, it's probably because I was embarrassed to admit how big of an influence it was, or maybe because I myself forgot what all I stole from in the eight years between when I saw it and when I started the blog and the dungeon. Who knows?<br /><br />Before I begin further discussion, I should note that I am pretty sure the miniseries' treatment of Autism is godawful. I don't think I'm really in a position to say, but King's general representation of neurodiversity is notoriously "yikes" and this is again an instance of his imbuing such a character with powerful psychic powers. I'm not going to comment on it further in this post because, as I said, I'm not really in a position to comment on it and it was not one of the things that contributed to Nightwick Abbey.</p><p>I have often compared Nightwick's shifting, growing, and possession of consciousness to Rose Red in conversations with players, but apparently have never stated that on this blog. Earlier this month one of those players pointed out to me that the show is currently on Hulu. I responded that I was doomed to watch it. In response he made this image he made:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZSBtaAcOh7mdUtQqsgCnsiQewn7ElmmuRGhF4_8ipHXTME4px1nVx9xuQugqhRcGqak5p-JOTJmVaptjnRZetcqHKgn1OyjuqN9w5X5hFtNtaJqsxtf4iFwQLmb8ALw1ObgVyPVcV04Y2jutpqxKjxAtsP77iBxh1Ik0HNGBwn3gCdzHpJpAbsyAf5Q/s2070/image%20(2).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1164" data-original-width="2070" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZSBtaAcOh7mdUtQqsgCnsiQewn7ElmmuRGhF4_8ipHXTME4px1nVx9xuQugqhRcGqak5p-JOTJmVaptjnRZetcqHKgn1OyjuqN9w5X5hFtNtaJqsxtf4iFwQLmb8ALw1ObgVyPVcV04Y2jutpqxKjxAtsP77iBxh1Ik0HNGBwn3gCdzHpJpAbsyAf5Q/w400-h225/image%20(2).png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>It's 2002. It's 2023.<br /><br /></i></div><div class="separator" style="clear: both; text-align: left;">I had only seen it when it originally aired in 2002 and thought that it would likely have aged poorly and that my decision, conscious or otherwise, to ignore it on this blog would be the correct one. When I rewatched it with my wife I found that it was a melodrama in a style rarely seen on television anymore that is indeed dated and corny, but the practical effects at least were charming and some of the ideas still echoed with me the way they did when I was 14.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Rose Red, you see, is a miniseries about a house with a consciousness of it's own. As they say near the climax, "the house is the vampire." Based loosely on the Winchester house, the fictional house of the movie was constantly under construction due to the belief by the lady of the house that her daughter would not die so long as the house continued to be built upon. Even after she disappears the house persists under construction, at first with mortal workers and then only with spectral ones.<br /><br />A college professor who has moved from regular psychology to parapsychology plans on bringing a bunch of psychics to the house to wake it up. It goes poorly. Practical effects are used along with the worst CGI you've ever seen. It's cheesy but I still liked it.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">More important there are several lines that are definitive in how I view Nightwick Abbey as a Nightmare Realm. ""You can count [the rooms] one day and it's 74 and another day it's 87 or 96." In Rose Red, <a href="https://inplacesdeep.blogspot.com/2023/04/the-world-is-haunted-house.html">space is psychological.</a> Rooms with their own obvious histories appear that are on no official plans and which no present inhabitant has ever been inside. Visions appear to lead you into traps - either to die or to be absorbed by the house, depending on what it thinks of you.* The psychic powers of the team bring the garden in the solarium back to life. It's neat!<br /><br />In the years since 2002 I've been very into stories about evil places. Netflix once said my most watched subgenres were "Strong Female Character" and "This Place is Evil." I have to think some of that is watching this show at a formative age. It seems to have cemented the idea in my brain of a place that actively hates you. A place with more rooms than you can ever count. A place haunted by the spirits of the dead. I wonder if there's <a href="https://save.vs.totalpartykill.ca/grab-bag/philotomy/">a term for that.</a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">* It's stated that its opinion of you is largely gendered - it likes (and therefore absorbs) women and hates (and therefore kills) men. In the intervening years this haunted me for <a href="https://inplacesdeep.blogspot.com/2023/03/an-announcement.html">reasons</a>, but upon rewatching it the statement in the dialog is not supported by what actually happens to any characters on the show. At least three men seem to be absorbed by the house. Weird!</div><p><br /></p><p></p>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-5831219200072513986.post-36332700916509551582023-10-14T22:28:00.001-04:002023-10-14T22:30:58.942-04:00A Vision Occasioned by the Movement of Celestial Bodies<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_tLfy_NKH9gi8_4Ya-zkvEKT-9Evsg6DxcSBWsym2EsgB8-Vsx19UrWN3IqHYDFxVMGu6QrfKwLpsAKQ-wB032AjGG6sIBSZms3N9R9Msgqx7IL88rU35SbzQqs8vkbYrIm34kSXxYW-FWb-3jo03NVWfEmDv5Rpe1QoJ9aUR8P1Kce23VG7iP4nJ6nI/s800/UgdHUiif_171021155045lola.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_tLfy_NKH9gi8_4Ya-zkvEKT-9Evsg6DxcSBWsym2EsgB8-Vsx19UrWN3IqHYDFxVMGu6QrfKwLpsAKQ-wB032AjGG6sIBSZms3N9R9Msgqx7IL88rU35SbzQqs8vkbYrIm34kSXxYW-FWb-3jo03NVWfEmDv5Rpe1QoJ9aUR8P1Kce23VG7iP4nJ6nI/s320/UgdHUiif_171021155045lola.jpg" width="240" /></a></div><p>There was a solar eclipse in North America today. It was a partial eclipse - the ring of fire type - which I mention both for posterity and because the effect is related to the thoughts I had while viewing it. I happen to live in one of the best cities for viewing it, and the building in which I live has a beautiful courtyard that made perfect viewing for it. My wife and I joined several neighbors in watching it in that very courtyard. While the others stared at the Sun for most of the duration - in stark disobedience to the warnings on the glasses we had - I looked behind at the sky and the garden in the courtyard.<br /><br />Regular readers of this blog will know of my great affection for the works of Clark Ashton Smith, particularly his Zothique cycle. I'm also a great fan of Jack Vance's Dying Earth, probably to no one's surprise.* In their descriptions of the last days of Earth they describe how the dimming Sun sits in a sky of deep cerulean blue and that all the colors and shadows are somehow more lush and beautiful in that final, fleeting time.<br /><br />And that's what I saw - the deep blue sky, a hue I'd never seen before. The courtyard with its magnolia trees bathing in it in shadow - cast somehow as though it was lunar midnight but with the vibrant colors of noon. The bricks were redder. The pale stone of the statues whiter. The leaves on the trees darker but with the vibrancy of summer even in October. It was as though I could see Mazirian's garden or the shadowed palace of Adompha, right here in southern Texas.<br /><br />Then 20 minutes later it was gone. As fleeting and fragile as the Earth in those stories. The beauty of the thing more precious for its impermanence.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/YJ3Nf00Vkq4" width="320" youtube-src-id="YJ3Nf00Vkq4"></iframe></div><p>*Especially since it is one of the primary influences on <a href="https://inplacesdeep.blogspot.com/search/label/Cuccagna">one of my current campaigns</a>.</p>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-5831219200072513986.post-32516995986580726932023-10-06T20:12:00.001-04:002023-10-06T20:12:24.243-04:00In Fair Cuccagna: Lost Adventures<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhadYEzUjZCVF77prgD6aH7Wb17-tX-8t27_ePBSiOlYYAH7xUiaj1J2p3fgGUfr37bQABPjjds1Y8M-_EFf76G-LQG8zijFYYfRU8dQzgsiuVFSg5Ei3gGga_yZeC-TBchqidVaq3-ZCHrPWyT9sJg5royca9GOwWl3mo_L8aVqFNxDo_Xpr1VU8yblEE/s564/baf7b1cc78106d913f700fc650dff7c9.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="446" data-original-width="564" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhadYEzUjZCVF77prgD6aH7Wb17-tX-8t27_ePBSiOlYYAH7xUiaj1J2p3fgGUfr37bQABPjjds1Y8M-_EFf76G-LQG8zijFYYfRU8dQzgsiuVFSg5Ei3gGga_yZeC-TBchqidVaq3-ZCHrPWyT9sJg5royca9GOwWl3mo_L8aVqFNxDo_Xpr1VU8yblEE/s320/baf7b1cc78106d913f700fc650dff7c9.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">My typical readership will probably be surprised to learn I'm still running Cuccagna. Given my failure to blog about the escapades of the various characters and my propensity for both gamer and actual ADHD behavior, one would be forgiven for thinking this game had been shelved. But it's not true! </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">I will try to briefly recount the major points I missed.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The House of the Gnoles</div><div class="separator" style="clear: both; text-align: left;"><ul style="text-align: left;"><li>Two expeditions were made against this ignoble house of tar-covered beasts! Both involved significant combats occurring on the front lawn. </li><li>During the first, they also encountered a spooky sheet ghost and a bunch of animated knick knacks.</li><li>A fairy sword of great puissance was won and is currently carried by Lord Saurr. It's powers are such that it was perhaps unwise for me to hand it out as treasure, but alas the deed is done.</li><li>On the way to their second expedition, Saurr almost got eaten by an alerion, the lord of all eagles.</li><li>The second expedition was mostly mopping up after the first, though a second - and more formidable - ghost was encountered in the attic and teleported using The Sword of Elfland to the manse of <a href="https://inplacesdeep.blogspot.com/2012/07/six-who-were-one.html">Prospero</a> the Orange.</li></ul><div>The Temple of Apollyon</div><div><ul style="text-align: left;"><li>All the men in the village of Serpentona had gone missing (and many of the women too). Oh no!</li><li>Turns out there was a cult of maenads worshipping Apollyon there!</li><li>They were squatting in an <a href="https://inplacesdeep.blogspot.com/2019/12/ruined-acheron.html">Acherontic </a>ruin.</li><li>They fought a lot of serpents - with at least one causing them to debate the taxonomy of "serpents" vs "snakes" in the World of Nightwick.</li><li>The also fought, and sometimes captured, a bunch of maenads with snake-like appearance. Weird!<br /></li><li>The most dramatic fight was possibly with a group of harpies in the second delve (of 5), who attempted to pick up and drop several of the party from a great height. It was clear they had done this with the men of the village.</li><li>During their stay in Serpentona they met Prospero the Red and found out he is both sexist and totally whipped. What a loser!</li><li>In keeping with the strategy developed in the House of the Gnoles, both an amphisabaena and a creature I will only call "the Shining One" were both teleported to the manse of Prospero the Orange. I bet he's mad!<br /></li><li>In the largest treasure hoard of the dungeon they found a treasure map leading to seemingly somewhere in the middle of the Starry Sea. Jules' research showed this place was likely to be the Palace of the Sea King, an <a href="https://inplacesdeep.blogspot.com/2010/09/god-gods-and-devils.html">Old God</a> formerly venerated on the island chain.</li></ul><div>I forgot When Exactly</div><div><ul style="text-align: left;"><li>A village the party had been visiting was discovered the <a href="https://inplacesdeep.blogspot.com/2023/04/in-fair-cuccagna-session-21-first-steps.html">village of strange duplicates</a> is called Divisia.</li></ul></div><div>Current Hooks and Loose Ends</div></div><div><ul style="text-align: left;"><li>Noble men (and a few women) have been building strange seaside doors on their townhouses. Soon after they go missing. Mysterious!</li><li>Prospero the Orange seems to have moved men into both the Lapis Vaults and the House of the Gnoles. Who knows what he's up to?!<br /></li><li>Speaking of which, a lot of the lowest level of the Lapis Vaults remain unexplored. I wonder if they'll ever go back.</li><li>They have a treasure map! Exciting!</li><li>Prospero the Green's chief henchman Mercutio told Skleras the Stray to sneak into Castle St Swail to spy on the <a href="https://inplacesdeep.blogspot.com/2019/04/a-terrible-worm-in-iron-cocoon.html">Knights in White Satin</a>. He hasn't done it yet. I hope Mercutio isn't mad!</li></ul></div></div><p></p><p></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-8683130741605773082023-09-04T18:57:00.002-04:002023-09-04T19:08:31.796-04:00The Spiral of Horror - A Campaign Frame<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGKowe0co-sxmUMTbULBndSTA2IRwjFlNK7bc51wwIByvmvqF_zd5k9kjcW4p07cePvqnPcMUG28rj97HQFShpuw9_pPl38G46FoD4d1WRRK6ibsqlmFxiJrnTr4ODfW9ouEwWE5ToYagB0LNMs6-8ipRMiSu8QfL-jNeUnDUS0f4SGOluQWfnPzDfuZM/s1920/20230904133631_1.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGKowe0co-sxmUMTbULBndSTA2IRwjFlNK7bc51wwIByvmvqF_zd5k9kjcW4p07cePvqnPcMUG28rj97HQFShpuw9_pPl38G46FoD4d1WRRK6ibsqlmFxiJrnTr4ODfW9ouEwWE5ToYagB0LNMs6-8ipRMiSu8QfL-jNeUnDUS0f4SGOluQWfnPzDfuZM/w400-h225/20230904133631_1.jpg" width="400" /></a><br /><i>I don't think this has anything to do with mermaids</i></div><p>I've been playing World of Horror, which officially releases next month (and which you should <a href="https://store.steampowered.com/app/913740/WORLD_OF_HORROR/">grab</a> before it's price goes up with that official release), and it's made me think about an old <a href="https://inplacesdeep.blogspot.com/2017/05/the-spiral.html">campaign frame</a> I once discussed with one of the Nightwick Regulars but still haven't been able to pull off. Here I wish to revise that campaign frame into something more concrete and see how it sounds to my gentle readers.<br /><br />First, we need the equivalent of the Spiral from Uzumaki, the overall theme and phenomenon that will drive the strangeness of the campaign. Here is the first place I wish to borrow from World of Horror: we're going to have the imminent return of a Great Old One. For my example here I'm going to pick Cthulhu but I think you'll see any of them can work. An important thing here is we don't want one organization that is trying to summon Cthulhu, but rather he is coming and his influence is spreading throughout the world. If you're playing Delta Green, we can do that literally, but if we're doing more traditional Call of Cthulhu or Liminal Horror, or especially if you're doing Liminal High School, we're going to be focusing on how this effects one town.*<br /><br />Why a Great Old One? They're thematically broad, like the core phenomenon of Uzumaki. Cthulhu is most utilized in scenarios in the form of Innsmouth/Deep Ones stuff, but remember that the story the Call of Cthulhu is about his effects on dreamers and artists. The madness of dreams could certainly show up in a number of scenarios, as could ancient artwork that seems to resemble the modern, or what of the "white pulpous thing" in the swamps of Lousiana or the stellar nature of his star spawn, or even his defeat of other intelligent races in Lovecraft's Mythos? Maybe a Elder Thing ruin activates an ancient weapon meant to stop Cthulhu's return based on math created by that ancient race but now it will destroy the town the PCs occupy. I dunno. Lots of stuff. If you need ideas for expanding the meaning of your respective Great Old One, check out the section on them in <a href="https://preview.drivethrurpg.com/en/product/55567/trail-of-cthulhu">Trail of Cthulhu</a> or, if you have it, the d20 version of Call of Cthulhu.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSsR_FlYVq__9rH1E7wS6mSe8zduUN3SHpHF7gyDWnl-D7bcIXqiww1PsfU6Afw-Jb7OwJZXleIvbU0LCRRy_AEA7SKyUXFE8tTzP6MpcS9wC3RV1vW7YTm8qHcIE2CAFMmW_3TyT8a6MmdBOPN0CQRbA-pwin3_3fHF0gpzbWG58szXq9PHURUgYtUYU/s1920/20230904100416_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSsR_FlYVq__9rH1E7wS6mSe8zduUN3SHpHF7gyDWnl-D7bcIXqiww1PsfU6Afw-Jb7OwJZXleIvbU0LCRRy_AEA7SKyUXFE8tTzP6MpcS9wC3RV1vW7YTm8qHcIE2CAFMmW_3TyT8a6MmdBOPN0CQRbA-pwin3_3fHF0gpzbWG58szXq9PHURUgYtUYU/s320/20230904100416_1.jpg" width="320" /></a><br /><i>The stars are right</i></div><p>Next we come up with 1d4+2** of mysteries around the town.*** In my head players will have access to the hooks for these all at once. In my original Lerouxville campaign the analogous list of hooks came in the form of the notes of a missing friend. He had collected a number of notes on the outer layers of various mystery-onions**** and the players could kind of pick which one they wanted to investigate. Unfortunately I did not have these as thematically consistent as we want here - they were just a bunch of weird things - nor did I have the intention of ever revealing the fate of the missing friend. In hindsight I should've probably made that explicit - "you're never going to actually find out who killed Laura Palmer, that's just the frame for the other stuff" - but the first part is remedied by this campaign model. How you develop these mysteries is up to however you do it normally. I'm a fan of the method in the DG Handler's Guide, but you do you.<br /><br />For the sake of our Cthulhu example, and because I have Liminal High School on the brain, maybe some high school Wicca types were all visited by him in a dream and now they're out in the swamp feeding people to those polypous things. Get a list of NPCs, leads, maybe a handout for one of their dream journals, and you have a scenario.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQRbWjdv2VzIeJGQ1DC2VhDwCkuhBimMmEfnAJ-TD7T9cbLl4XSf2vEl1uIaA6BldoDTMzaG2P13O0D0Yc6ZIT5PbOFLCKASFmSxyASrRVdONU0hgyvg-gHIpqspszVLWj48eYvWF3Z-8NLXn7_iwDDA6EThKWEtC8LpFynZmsbqLoELei_Thpg2hAK3U/s1920/20230904124628_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQRbWjdv2VzIeJGQ1DC2VhDwCkuhBimMmEfnAJ-TD7T9cbLl4XSf2vEl1uIaA6BldoDTMzaG2P13O0D0Yc6ZIT5PbOFLCKASFmSxyASrRVdONU0hgyvg-gHIpqspszVLWj48eYvWF3Z-8NLXn7_iwDDA6EThKWEtC8LpFynZmsbqLoELei_Thpg2hAK3U/s320/20230904124628_1.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>Do you read Sutter Kane?</i></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Finally, at least prep-wise, we have the main innovation I have taken form World of Horror. In World of Horror, every time you investigate a location some event happens. Often these are related to the case but often they aren't and sometimes an animated head or the missing class of 1971 just pops out of nowhere and you have to run away or fight it. That's a bit... too much if we want to be thematically consistent, but there is something we can take her. What we're going to do is come up with a list of kind of one off random spooky encounters that can be inserted into any investigation. These are tied thematically to the Great Old One.<br /><br />As I hinted at above, our example for this is going to be a dream-driven deep one with a fire axe that'll attack the PCs during one of their investigations. What's his deal? Unfortunately for the PCs, that's likely to be a dead end; however, he sets up the broader theme of the Great Old One thematically and introduces an element of horrific synchronicity into our game. </div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj9yEz8Zo1N_1WrhldGRzQqGC2EsNO0iy6urIoqU1RrEaw9B6HMmo1v8vjJukxMLCXRVZQgTjQOWk4--9I1uxY-6JHE1xofCE-5UqMPePwmveowg2EoyKlm4riFBw-vsxZxapjQ7wZX7KJmQjAspVGZN42iuaueRWmK-EBz51JIH2i8zO4EyFqRxlGU_k/s1920/20230830231036_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj9yEz8Zo1N_1WrhldGRzQqGC2EsNO0iy6urIoqU1RrEaw9B6HMmo1v8vjJukxMLCXRVZQgTjQOWk4--9I1uxY-6JHE1xofCE-5UqMPePwmveowg2EoyKlm4riFBw-vsxZxapjQ7wZX7KJmQjAspVGZN42iuaueRWmK-EBz51JIH2i8zO4EyFqRxlGU_k/s320/20230830231036_1.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>Investigation!</i></div><div class="separator" style="clear: both; text-align: center;"><i><br /></i></div>So mechanically what you'd have is the PCs select the scenario - "let's check out what those witchy girls were doing in the swamp our friend seemed so interested in. Maybe they killed him?" They ask around and find out that a fellow student who works at the Shell station***** has seen them meet up in the gas station's attached Subway every weekend before leaving for somewhere else. Thinking they might be able to follow the The Craft wannabes from there, the players decided to stake out the Shell station. The Keeper (or whatever you want to call them) rolls a die - let's say a d6 for old time's sake - and getting a 6, rolls a second die to determine which of his unplaced weird things happens at the Shell. Oh look, it's the fire axe maniac! How convenient for our example! He asks if they read Sutter Kane. They look confused. He attacks them with an axe. Gameplay ensues.<br /><p></p><p>So why do this? What do we get out of it? Well from our example one thing we get out of it is potentially a higher density of weird moments instead of mundane detective work. I know <a href="http://onbattlemountain.blogspot.com/">a player</a> who has disliked most of the CoC/DG games run by the Nightwick Regulars because of the lack of relative action. This perhaps does something to remedy that. Hopefully. It also sets up foreshadowing for the final bad thing in our Uzumaki spiral. And if you want to be real pretentious about it, and this is <a href="https://inplacesdeep.blogspot.com/2017/06/mastering-megadungeon.html">hack work, remember,</a> it adds to the horror of the unknowable or some shit. Spooky!</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/lxR68vCpSGQ" width="320" youtube-src-id="lxR68vCpSGQ"></iframe></div><p><br />* <a href="https://www.youtube.com/watch?v=nCn3LYqCnrk">You could probably do that with Delta Green too.</a></p><p>** Not necessarily literally rolling dice but I wanted to be more concrete than "a handful." </p><p>*** Or world. Whatever.<br /><br />**** To slightly borrow a metaphor from some asshole.</p><p>***** Get it? Because of the ocean?</p>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-5831219200072513986.post-26065162744302013762023-09-01T19:26:00.001-04:002023-09-01T19:26:17.593-04:00Combat Hack for Liminal Horror<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfjv7OFqdXYlsndi74uVoXdGy61j0rsAElyZzgH97U9LnFNyTpiF4zpTQmNX2elT7OeRejyZ9UAeqIF8JW2HWqHxhJ3NTNp0gC8IHg-ws_PmVFZR4QUjVzmr_zyYBWPPr_dDlsXfR08p0FVQ-HIziAHSlGqBaRI_HVORa4IqZL1ZdFqlfuuKnh_PEYINg/s854/Paranoia-agent-lil-slugger.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="854" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfjv7OFqdXYlsndi74uVoXdGy61j0rsAElyZzgH97U9LnFNyTpiF4zpTQmNX2elT7OeRejyZ9UAeqIF8JW2HWqHxhJ3NTNp0gC8IHg-ws_PmVFZR4QUjVzmr_zyYBWPPr_dDlsXfR08p0FVQ-HIziAHSlGqBaRI_HVORa4IqZL1ZdFqlfuuKnh_PEYINg/w400-h225/Paranoia-agent-lil-slugger.webp" width="400" /></a></div><p></p><p>I'm currently playing in a Liminal Horror game run by <a href="https://www.blogger.com/u/1/blog/post/edit/5831219200072513986/2606516274430201376">Evlyn</a> set in a high school in a <a href="https://straitsofanian.blogspot.com/">spooky</a> <a href="https://straitsofanian.blogspot.com/">Pacific Northwest</a> using her excellent <a href="https://evlyn.itch.io/liminal-high-school">Liminal High School</a>. I liked it enough that it has put me into my terrible "monkey see, monkey do" mode so I've been thinking a lot about Liminal Horror. Normally I'd use Call of Cthulhu for this sort of thing, but 7th edition and Delta Green have complicated my "which version do I choose?" arithmetic and added to that thinking about Sandy Petersen is a bit more fraught given <a href="https://inplacesdeep.blogspot.com/2023/03/an-announcement.html">certain events.</a></p><p>So why not try the game she wrote the supplement for? A cursory read showed me there's nothing I found too unpalatable about Liminal Horror. The magic system isn't necessarily my thing but not in a way that would ever be a deal breaker. However, on rereading it I discovered it has a mechanic I hate:* no to hit rolls, only damage.<br /><br />I'm not a fan of this for a number of reasons, but I actually think in a horror game it matters a bit more because the certainty of a hit takes out some of the tension. I am not generally a big fan of things that move rpgs more towards perfect information games and I think that movement is worse for horror.</p><p>A conversation about this issue with some of the Nightwick Regulars led to Huth, Anthony, and I putting our brains together and (mostly Anthony) providing this hack: To make an attack roll, compare your STR or DEX (depending on weapon) with the target's DEX. To hit the target, roll under 10 modified by the difference between your two stats. So if you are trying to shoot someone and you have a DEX of 10 and they have a DEX of 13, you need to roll under a 7. If you are hitting someone with a baseball bat and you have a STR of 15 and they have a DEX of 8, you need to get under a 17. Always treat a natural 1 as a success and a natural 20 as a failure.</p><p>There. Now it's palatable to me again.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/hGETcgWDADA" width="320" youtube-src-id="hGETcgWDADA"></iframe></div><p>*I should've known this due to its Into the Odd lineage, but I am perhaps less up on the NSR than I should be.</p>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-5831219200072513986.post-39728797833460469962023-05-03T23:27:00.004-04:002023-05-03T23:27:57.124-04:00I worked on a thing!<p></p><div style="text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFySVtWJbdH-FE0_Z_okBjUalDA0J5_4HB2l_50GFhoIZIkKsVJVDnNQD9-xqGddvD6DCML-XzTSk5yhlS551hq5ReWdCb49kVHtf_W57PDDuJSQQ8SrnxNA_SJWCSiLXPol6qJmdWnjoLcpyPhZ-5l_KJpiq_f8rpL2qMeiJ6XB6xPn8W_gDQga-y/s2161/Nixies.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1809" data-original-width="2161" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFySVtWJbdH-FE0_Z_okBjUalDA0J5_4HB2l_50GFhoIZIkKsVJVDnNQD9-xqGddvD6DCML-XzTSk5yhlS551hq5ReWdCb49kVHtf_W57PDDuJSQQ8SrnxNA_SJWCSiLXPol6qJmdWnjoLcpyPhZ-5l_KJpiq_f8rpL2qMeiJ6XB6xPn8W_gDQga-y/s320/Nixies.gif" width="320" /></a></div><div style="text-align: center;"><br /></div><div style="text-align: left;">Hey, if you wanna see something I worked on that isn't <a href="https://www.patreon.com/InPlacesDeep">Nightwick Abbey</a>, check out <a href="https://secret-table.itch.io/where-once-was-the-sea">Where Once Was the Sea aka Fish Hole</a>. I wrote a room for it! It's a pretty neat (if dense) little dungeon location for <a href="https://violentmedia.itch.io/simple-deeendee">Simple DeeEnDee</a> but is easily runnable with stuff like OSE or whatever your old school rules of choice are.</div><br /><p></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-49486710642331122282023-04-30T04:52:00.004-04:002023-04-30T04:52:59.009-04:00In Fair Cuccagna Session 21: First Steps in a Larger World<p></p><div style="text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglLAgYg9oXqJsbw4KdTu8_-yUgkVdD1ABiXPwNs5rlGeM3YPLK82VDdTAHpp-QFkNHY-LX4xASOpGGfX_YWHb2kTlFG3i2khEWzVcXvWV6XQq_aBLqsQGC2-UelfiyE-82XpygsCwoUnrp84xNcxpabIkzw71EEigxxwH8Az2BER-hLSmk0AEriLzp/s384/alice-looking-2.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="288" data-original-width="384" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglLAgYg9oXqJsbw4KdTu8_-yUgkVdD1ABiXPwNs5rlGeM3YPLK82VDdTAHpp-QFkNHY-LX4xASOpGGfX_YWHb2kTlFG3i2khEWzVcXvWV6XQq_aBLqsQGC2-UelfiyE-82XpygsCwoUnrp84xNcxpabIkzw71EEigxxwH8Az2BER-hLSmk0AEriLzp/s320/alice-looking-2.webp" width="320" /></a></div><div style="text-align: center;"><i>Miles and miles of manicured garden</i></div><div style="text-align: left;"><i><br /></i></div><div style="text-align: left;">Provisions - Off into the "Wilderness" - Thoughts on Rangers - A Bed of Soft Grass - A Village Divided - A Second Campsite - Torches in the Night - A Debate - The Peril of Facing Wizards - Into the Hills - ON Gnoles - A Tree of Strange Aspect - Plans Made but Not Executed<br /><br /><b>Characters Present</b><br />Jules Mozarin, Averois Conjuror<br />Emmelot, Averois Seer</div><div style="text-align: left;">Maglor, Changeling Seer/Warrior (Determined this session to be Averois)<br />Prestidigitorio, Karslish Medium (Though he claims to be a local)</div><div style="text-align: left;">Lord Saurr, the Crowned Cat of Karse, Grimalkin</div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b>Hirelings</b><br />7 men-at-arms (non-classed fighting men)<br />6 porters/linkmen<br />Tomantha Peggifer Shones, Karslish Medium in the service of Lord Saurr<br />Baldassare, Cuccagnan Seer and apparentice to Jules Mozarin<br /><br /><b>Events</b><br /><ul style="text-align: left;"><li>This week the party eschewed returning to the manse of Prospero the Blue and instead sought to make their way into the interior of the island. Their goal was the mysterious House of the Gnoles, which Lord Saurr had earlier heard was the site of several unsuccessful break ins.<br /></li><li>Jules and Prestidgitorio debated the best methods for buying provisions, discussions of herding goats and using goat milk to feed the large number of hirelings the party possesses, but ultimately they decided on purchasing a large number of normal rations.</li><li>Emmelot saw to the purchase of two wagons and two teams of 4 draft horses to pull them, hoping to make the trip easier and to provide transportation for the copious amounts of precious lucre they hope to gain in raiding the gnoles.</li><li>Lord Saurr purchased a large amount of rope.</li><li>After these were all purchased the party set out and found that the manicured gardens of the wizards of Cuccagna stretch for as far as the eye can see. Only occasional shifts in style of garden served to break up the monotony for those characters more used to the wilds of the continent.</li><li> Prestidigitorio wondered if a ranger would be useful at all in such an environment, though it should be noted that despite the gardens and occasional appearances of out buildings and sheds, they saw not a soul on the twisting paths.</li><li>Emmelot, being the most accustomed to greenery, was able to find them an area of especially downy grass for them to sleep their first night. This they did without incident. </li><li>The next morning they awoke and noticed two gleaming white towers about a hex away and decided to make their way to them.</li><li>Betwixt the towers was a village where the manicured gardens gave way to fields of barley, olive orchards and vineyards.</li><li>The party noticed that the inhabitants of this village were dressed either in all red or all blue. At first they took comfort in the fact that these people seemed to be mixed among the fields, meaning that at least they weren't "racist;" however, they soon discovered something very odd about the inhabitants.</li><li>Calling out to one they quickly found him abrasive but at least somewhat willing to help; however, after they had spoken a few words with him a seemingly identical man in the opposite color came up and asked who they were speaking to. This led to some confusion as the party attempted to communicate with both identical men who seemed unable to perceive each other in any way. Prestidigitorio lamented that this is a thing that belonged more to the <a href="https://inplacesdeep.blogspot.com/search/label/Uz">future/past</a> than to the island's breed of strangeness.</li><li>This strange encoutner turned stranger still when the two men were asked to draw a map to the house of the gnoles and, coming forward to do so, they clipped into each other in a hideously uncanny way - each as though the other was made out of nothing at all. Despite this they still were both able to draw in the dirt (though annoyingly close to each other such as to make the map somewhat difficult to read), meaning that they likely were made of solid matter. Curious.<br /></li><li>When asked where their master lived, they each indicated a separate tower - the conical rooves of which matched their attire. <br /></li><li>The party then tried to follow the map, heading southeast and again having to find a place to camp. They set up watches with the Crowned Cat of Karse taking the middle watch due to his uncanny night vision.</li><li>In the night he saw, several miles distant and across the strangely rolling gardens, a troop of horsed men - he wagered about 20 in number - carrying torches and heading towards the strange village which they had visited that day.</li><li>He immediately awoke his companions to discuss what to do, fearing these men were up to no good and that innocent villagers would suffer. The general counsel of the other characters was that the intent of the men-a-horse was unknown, and while they had a party in similar size it would likely deplete precious resources needed to steal from the gnoles. As such Lord Saurr reluctantly relinquished his watch and went to bed.</li><li>During his watch, Maglor saw great explosions and heard great peels of strange thunder from the direction of the village. Soon after he saw a much smaller band of horsemen slinking way. Lord Saurr, when told of this later, commented that he should've known the wizards over the village would be puissant enough to take care of such raiders.</li><li>They then rode their wagons up from the gardens and into the scrubby hills of Cuccagna, and saw that the land was quite arid with mostly bushes and the occasional lone and forsaken tree.</li><li>Lord Saurr, who seemed knowledgeable in the ways of gnoles, said that they may seek to watch them through a tunnel system which connected the trees.</li><li>This prompted a debate on the nature of gnoles, with Prestidigiatorio, who claimed to be a local, stating that they are men with the heads of hyenas, while Lord Saurr said they are more like <a href="https://d-infinity.net/posts/fiction/man-who-sold-rope-gnoles">"an artichoke made from India rubber."</a> None could say who was right, except the referee.*</li><li>In the meantime Emmelot inspected a nearby tree and found it, indeed, came with two little eye holes for peeking and a door granting egress to a sheer tunnel that descended into the earth.</li><li>While debate initially covered how one descend into the hole, it quickly turned to what kind of tactics the party should adopt more generally. Lord Saurr suggested at first that he should go and attempt to sell them rope** while the party navigated the tunnels beneath and took them by surprise. Maglor suggested this was maybe not the wises course of action but the inverse - where the party approached in the open and Lord Saurr attempted to sneak in with his greater stealth and dark vision - might be more amicable.</li><li>However, seeing the whitewashed walls of the house several miles distant, it was realized by all that leaving for the house now would make them arrive sometime after dark - when the gnoles would likely have an increased advantage. Pondering this, we agreed to pause the game and make new plans for next week.</li></ul></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/JSSDuKdsCXs" width="320" youtube-src-id="JSSDuKdsCXs"></iframe></div><br /><div style="text-align: left;">* She did, in fact, confirm that they didn't have hyena heads.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">** Lord Saurr's player insisted that it was a coincidence that he had bought so much rope, and that it was more about the cheapness and usefulness of rope in wilderness settings.</div><br /><p></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-25257430084556620052023-04-24T23:02:00.002-04:002023-04-24T23:02:49.254-04:00Cuccagnat Catch Up 2<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKTG3u0d24XoW4fg1-T3BpDSCDxzQq4XZoYBKs6qQOqVbAXdAyBrKXPHVd3d9UP-MOKcLGlFUTkXoUZWtLde2iagwa0viLlHJxnfIy2-7jcTuQI5K5RbhT-dlC0hENSagBsqYnz-QXvdDAvADJ9HkQXvj_hFeobUsCXBRkRis1xIUWeLJ9bLNGrOKt/s564/d74775af0d970f848afd2abbfc25fcb3.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="376" data-original-width="564" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKTG3u0d24XoW4fg1-T3BpDSCDxzQq4XZoYBKs6qQOqVbAXdAyBrKXPHVd3d9UP-MOKcLGlFUTkXoUZWtLde2iagwa0viLlHJxnfIy2-7jcTuQI5K5RbhT-dlC0hENSagBsqYnz-QXvdDAvADJ9HkQXvj_hFeobUsCXBRkRis1xIUWeLJ9bLNGrOKt/s320/d74775af0d970f848afd2abbfc25fcb3.jpg" width="320" /></a></div><p>Yep, I'm still running Cuccagna, and I have been quite neglectful in posting session reports. I want to resume my posts of the sessions, but I don't have good notes on a lot of the ones I've missed. As such I will try to do some highlights from the ones I've missed. So instead I must offer a list of highlights from previous sessions and hope that's enough for anyone who for whatever reason wants to keep up with the adventures on that strange isle.</p><p>11*: The party investigated more rooms on the ground floor of the Lapis Vaults. There they found a trio of rooms that appeared to be inhabited by a strange and beautiful sorceress. These were illusions crafted by Prospero the Blue and seemingly depicting a romance with the woman in question, including a nice picknick on the beach, a night in the boudoir, and her cuckolding him with a man capable of casting fireball.** The party in general recognized the man from one of the portraits they had taken in an earlier session and Jules de Mozarin recognized the woman as the subject of the crystal ball they had found.</p><p>12*: A strange "knight" from a far off land joined the party. He insisted that all things should be done chivalrously, and that Prospero the Blue should be met openly. The rest of the party gingerly tried to play around this, not admitting they were there to loot the place. Notably he confronted a group of giant bees who were doing something to the bodies of hirelings that had been left in the dungeon long before, and remarkably survived. Alas soon after he fell to a group of backwards Blemmyes. Then it was revealed this remarkable man was a living harness! No more will his like be seen again on the World of Nightwick.</p><p>13*: The party took to the upper floor of the vaults. There they found a foraging party of pseudopods which they learned were looking for food as the Kingdom of the Monopods [sic] is lacking such. They deceived these creatures into believing they worked for Prospero the Blue and were sent to reclaim objects to be moved to a new manse. Shortly after they found the lair of the toy dogheads and decided to face them in open combat. I think Oro the dwarf died in this one, but overall the party was victorious. They also found the strange room they believe to have once been the home of the intelligent rats that people the dungeon, and found primitive tools made for tiny hands used to escape it. </p><p>14*: Lord Saurr decided it would be a good idea to start bringing food to the pseudopods to win their favor. Jules wished to explore the second floor and see what a room he had seen off of the Doghead lair was, but they were interrupted first by giant rats and then a rotten room full of shriekers. The shriekers summoned a number of glass statues similar to the ones the party had previously encountered. Lord Saurr was knocked unconscious but the party prevailed. A group of pseudo also appeared to watch the combat and then hop off without participating. Shortly after the party found a large number of glowing vats containing misshapen beings - prototypes of the creatures seen elsewhere in the manse. Beyond this they found a secret door in which were a group of magicians they quickly slew in a battle of magic. From this they obtained a fair amount of treasure and a spellbook containing spells from the continent.*** A karslish fighting man pc named Thomus was also killed this session in one of the struggles.</p><p>15*: The pseudopods are once again given food. Jules finally gets his wish and the party, with some fights against intelligent rats, finds its way to the room that seems to have been a doghead prison. The blemmye he saw in the room had been killed by someone else searching the room. Feeling they had finished exploring the upper level the party at last descended into the tunnels beneath the manse. They found a wine cellar, the door to which was trapped and killed an Averois fighting man PC whose name I do not remember at this time. They carried a great deal of the wine out using the obscene number of hirelings they now possess - the party now contains some 20 odd members including mercenaries and porters. </p><p>16*: The pseudopods are once again given food, but seem kinda squirrelly for a reason unknown to the party. The party then fought more intelligent rats on the way to the tunnels. They then tried to get a wagon in the tunnels to the surface level so that they could bring the last of the wine out and make bank. During this they were again attacked by intelligent rats who skirmished with them, shooting and then retreating into the darkness. They eventually got the barrels out with their huge number of hirelings and the wagon. They then returned and found a number of barrels containing "the black blood of the earth" which they also took to the surface to sell.</p><p>17*: Pseudopods fed again. More of the tunnels explored. A large cave filled with strange, iridescent stalactites. This room proved to cause strange vision if any noise echoed of the stalactites, as the cleric Skleras found out to the party's peril. Maglor believed he heard a large number bees coming from one cave, and Lord Saurr found the site of an old battle between several of the creatures from the dungeon. The cat was then chased by some mushrooms he believed to be shriekers, though why they were chasing him he wasn't sure. Finally they found a cave containing a number of spider webs that, surprise surprise, was home to a tarentella. This they slew but then Skleras fell down its trap door lair into a nest of its sprawling children. Numerous bites sent him into a dancing frenzy but the hireling Tomantha was able to cast sleep on him such that they could pull him out of the hole without interference. In the lair they found the corpse of a magician and his spellbook.</p><p>19*: Jules de Mozarin was summoned to the Viridian Palace by Prospero the Green. He brought with him the entire party as a display of his own importance. Prospero the Green offered him the chance to have have the great wizard serve as a mentor**** if Jules and company would perform two related tasks. First, find the petrified body of Sir Wint of Dril, spy for Prospero the Green who had been captured by Prospero the Blue, and prevent a party sent by Prospero the Orange from doing the same. In the dungeon they again gave food to the psuedopods and this time asked them where the body of Sir Wint could be found. This they provided and soon the party headed to the sitting room and strange room of statues where they had previously fought a Scitalis. This time they fought a group of magicians and their hired men-at-arms. These they defeated, gaining spell books and a scroll with a great deal of Cuccagnan spells. Jules used a scroll provided by Prospero the Green to debrief Sir Wint, learning that Prospero the Blue used a strange blemmye with the head of a cockatrice to petrify suspected thieves and spies. They then spent some time carving his statue out of the wall in which it had been placed and returned to their wormship and back to the Great Wen where Sir Wint was returned to flesh.</p><p>20*: Psuedopods again fed. This time they discussed the blemmyes and the tunnels. Lord Saurr hoped they could be made to attack the Blemmyes but the pseudopods are too afraid of the backwards anthropophagi. In the tunnels below they had a brief fight with some Blemmyes after a hireling fell in a pit. They seemed to be guarding an area with the mounted heads of their enemies. Beyond that they found a strange trapped room in the cave covered with depictions of satyrs. The phalli of the creatures produced arrows when someone stepped on the tiles. They found a room with a statue and a large number of shriekers, that Maglor was able to see without disturbing thanks to his dark vision. After some discussion they decided against fighting the shriekers and instead made their way to the area where Maglor heard the bees. There they found a strange device, pictured below.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6XzVQveQFCPvuLZ8L_54ZNjsIuWYkeztlwrmu7icM5Ha8XsH_Y_KMRe9qUuUhefNnTKzvjKOl0vqjXdIvM-oXmgiDjpu5Gan_cCcRqIkyFDxulUKXNC-JOZBbH_cI7TxNTn8hVvOMM76Zqkio4LX9zUEZvURj5ckD9gmpXsjQOGirGH0pwPowur1C/s2732/machine.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2732" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6XzVQveQFCPvuLZ8L_54ZNjsIuWYkeztlwrmu7icM5Ha8XsH_Y_KMRe9qUuUhefNnTKzvjKOl0vqjXdIvM-oXmgiDjpu5Gan_cCcRqIkyFDxulUKXNC-JOZBbH_cI7TxNTn8hVvOMM76Zqkio4LX9zUEZvURj5ckD9gmpXsjQOGirGH0pwPowur1C/s320/machine.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">The strange machine</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Little could be ascertained from it other than that it would require thieves' tools or the claws of Lord Saurr (who was not present) to open. After contemplating the device the party returned home more or less without treasure.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/yNdveXF4fIM" width="320" youtube-src-id="yNdveXF4fIM"></iframe></div><p>* Numbers are somewhat speculative as I'm worried I missed one or two.<br /><br />** This spell was an illusion and merely caused a number of members of the party to pass out.</p><p>*** Continental spells - those found in the OSE core rulebook, are only available to starting characters.</p><p>**** Mentors are very important for the magician class, assuming you want to control which spells you gain as you level.</p>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-5831219200072513986.post-20224826590928989022023-04-17T21:45:00.004-04:002023-04-17T21:45:44.882-04:00It's happening!!!<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjXs4M_oS5WoOiI0Dwm8SDFBrH0ZqB2RDOUKrX3cOMy-1igjMxtM_kXinxYy65OlCN_MwCi729zfNniSjrvd8lqS1ItAOpBrrAqr4caH7uASUVrnS44bjPJLjNwIgOGcpCtzfIm3Vk7CklKN3wv5NAjQtV6ATXBPxvXWL3MKu0CwP-M8J-9dZBhKLaZ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="458" data-original-width="817" height="224" src="https://blogger.googleusercontent.com/img/a/AVvXsEjXs4M_oS5WoOiI0Dwm8SDFBrH0ZqB2RDOUKrX3cOMy-1igjMxtM_kXinxYy65OlCN_MwCi729zfNniSjrvd8lqS1ItAOpBrrAqr4caH7uASUVrnS44bjPJLjNwIgOGcpCtzfIm3Vk7CklKN3wv5NAjQtV6ATXBPxvXWL3MKu0CwP-M8J-9dZBhKLaZ=w400-h224" width="400" /></a></div><p></p><p><a href="https://www.kickstarter.com/projects/576526373/break-a-trpg-inspired-by-classic-videogames-and-anime?ref=ksr_email_user_watched_project_launched">It really is!</a></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-39437547444788961012023-04-14T17:23:00.006-04:002023-04-14T17:24:03.562-04:00More like Night of Dud, am I Right Fellas?<p style="text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirM--GrwFqtCyPHGCptJ9JXihhE1E4B7L6KsAzEmtmj6Ur8RW9RkwaHuko5Uv4iRA-EeLo94b6NYzWZnIIZuOsO1xu8xi-C-wed4dnvWdUVINjCGMeXiEzMlj9xqEU6wDSRQDUZu7TslLIL3EF3LGvPRtRe1rBpK4sxsZkONgLa1okJ3DN9h50LoyU/s1288/15-fee93ab7bc.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1288" data-original-width="904" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirM--GrwFqtCyPHGCptJ9JXihhE1E4B7L6KsAzEmtmj6Ur8RW9RkwaHuko5Uv4iRA-EeLo94b6NYzWZnIIZuOsO1xu8xi-C-wed4dnvWdUVINjCGMeXiEzMlj9xqEU6wDSRQDUZu7TslLIL3EF3LGvPRtRe1rBpK4sxsZkONgLa1okJ3DN9h50LoyU/s320/15-fee93ab7bc.jpg" width="225" /></a><br /><i>Classic? More like ass-ic... I'm sorry everyone</i></p><p style="text-align: left;"><i>.</i>About a year ago I decided I wanted to give the game <a href="https://www.drivethrurpg.com/product/383512/Warlock-Traitors-Edition?manufacturers_id=2503">Warlock!</a> a go, because it seemed to combine my love of rules light systems with something very much like WFRP. I like WFRP a whole lot and even once ran the Nightwick Regulars through it for <a href="https://inplacesdeep.blogspot.com/2012/08/monster-monday-monsters-for-more-grim.html">a while</a>, but ultimately we decided the combat got to long for a game that mostly took place in a megadungeon full of mindless freaks that want to kill you. After reading up on Warlock!, I thought maybe it would be a system I could use for the World of Nightwick that wouldn't give me the same kind of headache.</p><p style="text-align: left;">I first tried running a <a href="https://www.drivethrurpg.com/product/248519/The-City-of-Tears">Zzarchov dungeon</a> I had played in before and remembered enjoying, but it turns out taking a dungeon meant for a system you've never run before and trying to run it with a different system you've never run before is too many variables. So I switched gears and decided to run the "classic" Warhammer adventure, Night of Blood. Warlock! played its part amiably, but the scenario less so.</p><p style="text-align: left;">Having run it, I am convinced that Night of Blood is a classic mostly because of the amazing Russ Nicholson art in the original. Admittedly, it could be the atmosphere of the adventure, which seems very good but is ultimately marred by the structural problems of the thing.</p><p style="text-align: left;">Night of Blood sees the characters travelling through the forests of the Empire on a dark and stormy night. I said it was Walpurgisnacht because A) it actually was Walpurgisnacht when I ran it* and B) While I know there is an Old World equivalent, I wanted to possibly say later the adventure had taken place in the World of Nightwick. The first encounter is possibly with a group of beastmen - which exist in some form in both the Old World and Nightwick - but it's also where the first problem is. The encounter only occurs if the players decide to stop when they hear the sounds of hunting beastmen. <br /><br />As it exists, the beastmen hunt is merely a trap for idiots. Which I guess is fine, but it's a lot of detail for something most groups I've played with would respond to with "ok we keep going." Other options include having the beastmen set up an ambush, which works especially well if the characters are in a coach or on a riverboat, but there's also not really a reason in the scenario to have it. Except to kill idiots.<br /><br />This summarizes the entire problem with the adventure: it is written as though the characters will make the stupidest possible decision at every point. The characters will eventually arrive at a coaching inn where mutants have slain some of the guests and the proprietor and are preparing the rest for a summoning ritual. They are, in the meantime, poorly pretending to be the proprietor and guests. The adventure emphasizes at various points that these men are acting very suspicious, and that's all well and good. I do this kind of thing all the time. In fact, I have run several adventures where I lampshade the fact that the PCs are in this kind of horror movie situation and they know the guys are acting suspicious and the guys know they know but keep acting that way anyway out of decorum.</p><p style="text-align: left;">The problem is that the adventure then proceeds to describe what happens when they eat drugged food. Why any PC would eat the drugged food in this case is beyond me, assuming the GM has been following the instructions on how to run the NPCs. A smart party would know to fake eating it or some other action in order not to get drugged.<br /><br />Now if the module provided anything to facilitate that kind of player action, this post wouldn't exist - or rather it might exist as "hey this adventure Night of Blood is really good you should play it. Great atmosphere!" But the amount of words spent describing the players getting drugged and then awakening as the cultists successfully summon the demon is very lengthy, and the part where they describe what the players can do to avoid this fate and how to make that an interesting session rather than just "they don't eat the food and try to leave" is nonexistent.<br /><br />Admittedly my session wasn't boring, but everything I did was just my interpreting from the initial setup of the Hooded Man inn. I ended up relying on about 3 pages of a 9 page adventure. It's a neat setup, but the assumption about player activity means there's no actual guidance for what any players with two brain cells to rub together are going to actually do.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/SE0for3ejVs" width="320" youtube-src-id="SE0for3ejVs"></iframe></div><p style="text-align: left;">*I want to make this a yearly thing, and my preparing to run a game on this year's Walpurgisnacht is what reminded me of how mad I am at this adventure.</p>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-5831219200072513986.post-21522397865726627372023-04-10T18:34:00.004-04:002023-04-10T19:12:56.882-04:00Magic in the World of Nightwick<p></p><div style="text-align: left;">I realize with the writing of this post that I am putting myself, and perhaps the world, at <a href="https://inplacesdeep.blogspot.com/2013/08/the-whelm-sloar.html">great personal risk,</a> but wedding my desire for <a href="https://www.patreon.com/posts/magician-revised-70723932">Vancian magic</a> and my desire for magicians to be <a href="https://inplacesdeep.blogspot.com/2010/10/magic-users.html">manipulating the threads of reality against the will of God.</a> Hopefully this schema will quiet the Voices.</div><div style="text-align: left;"><br /></div><div style="text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq63hWe_miJ8lTJVpetWpIpcXlr5ydRWNlrMdoVyLYrm0MyMB7SGIjmv-FTfNgWJTpIOEJE0EMpro8d8yvauUMytW1QOxik7Dzem6YnnclmWlYefsqrPp4weJucpcEwtlumFcLBaRpuCe7oblHMzqkkCf4HzSbMSWZClutAu1o12ZGiOy7SpDR-sRO/s564/0e653dee7c6a359af9a2ec10a7b3e0a0.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="564" data-original-width="564" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq63hWe_miJ8lTJVpetWpIpcXlr5ydRWNlrMdoVyLYrm0MyMB7SGIjmv-FTfNgWJTpIOEJE0EMpro8d8yvauUMytW1QOxik7Dzem6YnnclmWlYefsqrPp4weJucpcEwtlumFcLBaRpuCe7oblHMzqkkCf4HzSbMSWZClutAu1o12ZGiOy7SpDR-sRO/s320/0e653dee7c6a359af9a2ec10a7b3e0a0.jpg" width="320" /></a></div><p></p><p><strike>In time out of time</strike> before there <i>was</i> time, there was Nothing, and in Nothing there could have been anything. There could have been, but there never was. Endless potential but with nothing having to face the shame of having to be. Then the God of Law sounded like a great bell, and the tone spread throughout Nothing and made it a myriad of Somethings: land and see and rivers and trees and stars and demons and fires and angels. All these somethings were, it is said, from the mind of God, but since the God of Law had only the Nothing to make them out of they are imperfect. The rest of this story is told <a href="https://www.patreon.com/posts/nightwick-secret-67536726">elsewhere</a>.<br /><br />For us it suffices to know that everything that is something is two things: that which exists in the World and that which exists in the Law. Magic, then, is the manipulating of one of these two things. The Church of Law and its clerics wield magic by asking for the God of Law, one of His saints, or His angels, to intercede on their behalf. Typically this involves changing the thing in the World by realigning it with the Law. A man is healed by remembering who they are in the Law. A stick is made a snake by changing whether it references the Law for sticks to the Law for snakes. And so through piety are miracles worked.<br /><br />The magic of the magician is different. Magicians learn as much about the forms which exist in the Law as they can, absorbing arcane formulae which bring parts of their brain in line with the strange thoughts of <a href="https://inplacesdeep.blogspot.com/2019/03/the-cosmology-of-nightwick.html">a thrumming sphere at the top of space.</a> The human mind is fragile and can only contain a small number of these forms and as soon as they are utilized they are expelled until study again realigns their synapses to the thrum. However, they do not align the thing in the World with the Law. Instead, they change the thing in the World to the idea within their own head, changing its accident in the World to mirror their thought in an arrogant act of self-creation. In this way it is a reverse of the eucharist of Earth's Catholicism. A magician could not make the bread into the body of Christ, but they could make it smell and taste and feel like human flesh.<br /><br />Demons are of particular use to the magician, for they remember the Nothing and the pang of the Law and how all things were rendered into existence. They have a unique perspective on the Law for they alone remember the world without it. As such demons commonly know a wide variety of spells and may teach them to mortals who agree to join them in their attempts to dethrone the God of Law and pitch him into the pit in a final act of suicide. <br /><br />Some magicians crave this final act of self-destruction, for they too burn against the World and against the God of Law for making it, but most merely see this path as a way to enjoy riches and knowledge in life. And why wouldn't they? Even the most minor of familiars can instruct a magician in a variety of spells that normally only the most advanced scholars may learn. And besides, is not being really that different from returning to the mind of the Sphere?</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/TcWsq4RGXgk" width="320" youtube-src-id="TcWsq4RGXgk"></iframe></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-17720746525634035982023-04-05T23:15:00.003-04:002023-04-05T23:22:31.246-04:00The World is a Haunted House<p style="text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij7-cQV6OngDvnL47KNCNAr8MzSJAMfU4PDBxaKFMpPJeDUfvy4F1ubYW9laOXT-6hTewnaS-G9I1gejapa-7wtDofMUyPxrS6L15mrlP-Jl9yGfjznpuvBxJOkudx1gQumyhsdxc8SkS04MgZ9r5wS-hVVHHvPmEiqBLSmGDY3QPOow6zJps5Rb6a/s1280/image%20(11).png" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij7-cQV6OngDvnL47KNCNAr8MzSJAMfU4PDBxaKFMpPJeDUfvy4F1ubYW9laOXT-6hTewnaS-G9I1gejapa-7wtDofMUyPxrS6L15mrlP-Jl9yGfjznpuvBxJOkudx1gQumyhsdxc8SkS04MgZ9r5wS-hVVHHvPmEiqBLSmGDY3QPOow6zJps5Rb6a/w400-h225/image%20(11).png" width="400" /></a></p><div><br /></div><div>Some time ago I was in a conversation with <a href="http://worldofalshain.blogspot.com/">Cole</a> about Nightwick in the very pretentious way I sometimes do and the topic veered into the definition of "Dark Fantasy." It's a genre which I think there is no question that the World of Nightwick occupies, even if <a href="https://inplacesdeep.blogspot.com/2012/12/christmas-in-dark-country.html">it's not always serious.</a> It's also a genre which, 13 years after I first <a href="https://inplacesdeep.blogspot.com/2010/11/nightwick-abbey-session-1.html">started running Nightwick</a> still has a lot of cultural cachet. If anything it's gotten bigger in this post-Dark Souls/post-Elden Ring world, and I think for someone who works in that medium, <a href="http://inplacesdeep.blogspot.com/2017/06/mastering-megadungeon.html">even if it's all hack work,</a> it's worth thinking about what it <i>is.</i> </div><div><br /></div><div>Normally it is defined as "fantasy with horror elements," but very commonly Moorcock's <i>Elric</i> saga is included in Dark Fantasy and I wouldn't say it has horror elements. Cole provided a definition that I think does the wonderful job of including the things people would want to include and excluding what they wouldn't while also being very evocative: Dark Fantasy is fantasy that takes place in a world that is haunted.</div><div><br /></div><div>What does it mean to be haunted? Probably at least in part because of my history background, I am going to be using "haunted" here to mean that it bears the scars of the past - a psychic shock that causes <a href="http://www.eldritchdark.com/writings/prose-poetry-plays/39/the-peril-that-lurks-among-ruins-%28text-taken-from-a-later-manuscript%29">the memories of the dead to cluster there like bats in a cavern</a> and for them to <a href="https://alldeadgenerations.blogspot.com/">weigh as a nightmare upon the brains of the living.</a> In thinking about this topic outside the realm of games, I have come to see history writing as a sort of ghost story. The crimes of the past have a long reach and haunt us today as much as any specter from the mind of MR James.</div><div><br /></div><div>In our fantasy game worlds, or fantasy worlds in general, we can achieve this sense of being haunted through the numinous. The psychic scars of the past have physical and spiritual manifestations on the world. In the world of Nightwick, immediately to the northwest of Nightwick Village, is the Mire of Princes - created when the blood of an army facing the Sword Brothers so suffused the ground that it became a marsh ever after. More distantly there is the Blood Red Sea - <a href="https://inplacesdeep.blogspot.com/2019/12/ruined-acheron.html">stained that color after the demon Moloch pitched the men of ancient Acheron into it</a>. And of course there is Nightwick Abbey itself.</div><div><br /></div><div>Within Nightwick Abbey's hall, the sins of the Sword Brothers live on in twisted and exaggerated form. Tortures carry on forever, heedless of the death of both torturer and tortured. Hochmeisters of the past walk evermore beneath its ruins, returning again if slain for they are trapped forever. <a href="https://myceliummischef.blogspot.com/2022/09/nightwick-abbey-old-school-megadungeon.html">Even what was once a lavatory has taken ghastly shape in hideous memory of the room's previous purpose</a>. Nightwick is, after all, a <a href="https://save.vs.totalpartykill.ca/grab-bag/philotomy/">mythical underworld</a>. </div><div><br /></div><div>If you want to run something that's Dark Fantasy, as seems to still be in vogue, that's how you do it. Think about the history of the setting and how its crimes gnaw away through time into the present. It is a mode of thinking that should be easy to all of us now.</div><div><br /></div><div>There are times when I desire to run something where the world is less numinous - a lower fantasy where heroes of maybe a Howardian stripe come to grips with <a href="https://inplacesdeep.blogspot.com/search/label/Uz">monsters of super science</a> - but then I have to write dungeon rooms. It seems my brain is either too choked by the weeds of time and the study of past wrongs or too enamored with the gothic I engaged with in entertainment and saw <a href="https://inplacesdeep.blogspot.com/2011/11/dark-country-and-hattiesburg.html">in the woods where I grew up.</a> But my dungeons are always haunted. Maybe I am too.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/WlO6cemX1V4" width="320" youtube-src-id="WlO6cemX1V4"></iframe></div></div>Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-5831219200072513986.post-46435248668702126172023-04-04T21:04:00.001-04:002023-04-04T21:04:19.898-04:00An OD&D Thief Rewrite<p><span style="font-family: inherit;">A bit ago I saw a discussion on twitter where <a href="https://playfulvoid.game.blog/">Idle Cartulary</a> and Marcia B were discussing the design differences between the original thief class - which anyone familiar with OSR discourse knows creates limits on other characters that didn't previously exist - and the paladin which largely creates new abilities only that class has. Marcie later <a href="https://traversefantasy.blogspot.com/2023/04/pre-greyhawk-thief-exception-based.html">posted her own thoughts on the original version of the thief</a>, but I thought I'd weigh in not with thoughts on the thief but my third(!) attempt at a rewrite of it.<br /><br />Note: unlike the version on my patreon, this is written with OD&D - or FMC or DD or whatever very close retroclone you want to use - in mind. I wanted to make sure the mechanics either <i>added</i> things a thief could do better than another character and that tied into existing mechanics where possible.</span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: inherit;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP1jIEKyun5fFJlEwOby4K8yTTLWC3du1H7c48fJIiCHJgRPkKRh1VwnfQUCh3yjHUA99sRgBNV0sNjrjgyTll7PzUFqIbyjtmaD6F0cvCwT_fk1nEJFhqa1uQ_B3M4_ZnEIicBMK-3t-_ADoCYHQ7UBJMCb_Md2yXHX78lC04yFEPO_fbyuBPUgOA/s521/dnd_treasure.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="354" data-original-width="521" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP1jIEKyun5fFJlEwOby4K8yTTLWC3du1H7c48fJIiCHJgRPkKRh1VwnfQUCh3yjHUA99sRgBNV0sNjrjgyTll7PzUFqIbyjtmaD6F0cvCwT_fk1nEJFhqa1uQ_B3M4_ZnEIicBMK-3t-_ADoCYHQ7UBJMCb_Md2yXHX78lC04yFEPO_fbyuBPUgOA/s320/dnd_treasure.jpg" width="320" /></a></span></div><span style="font-family: inherit;"><br /></span><p></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><b>Thieves</b></span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">A player in the Nightwick campaign may wish to play a thief. This character type is open to all races and any race may advance to any level as a thief.
</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The prime requisite for the thief is DEX. If a character has a 16 DEX or higher they may opt to level as a thief for a given dungeon expedition in the same manner as an elf may switch between fighting man and magic user. Characters who do so retain their abilities from their original class but may not wear armor heavier than leather and still utilize their thief abilities.
</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Thieves may use any weapon and shield, but may only wear leather armor and no magic sword will ever deign to be used by you unless you also have attained at least the 4th level of fighting man.
</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Thieves possess a number of special abilities described below.
</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Hear Noise: Unlike other human characters, or even demihumans, thieves advance in their ability to hear noises as they level.
</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hide in Shadows: While the thief will always be surprised if the party is, the referee must check separately to see if monsters are surprised by the presence of the thief even if they are not surprised for the party, for a thief may hide in the shadows cast even by a torch. At level four a thief gains a 3 in 6 chance of surprise and at level 9 they may attempt to slink back into the shadows even if they reveal themselves during combat.
</span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Open Locks: If the referee determines a lock on a chest or door may be picked, a thief may attempt to pick a lock during a combat round by rolling the number indicated on the table below. They may also spend 1d6 exploration turns to automatically open a lock given.*
</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Move Silently: Thieves whose party would not otherwise be given away by torch light or the clink of armor, may surprise opponents or otherwise move without being detected based on a roll described on the table below. This ability increases as they level.
</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Sense Traps: Thieves may intuit the existence of traps on a 1-2 on 1d6, much as elves do with secret doors.
</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Remove Traps: A thief has the same chance to disarm a trap per turn as they do Open Locks per round. No attempt to automatically disarm a trap may be attempted in a time segment shorter than an exploration turn. The referee may determine that a failure to disarm a trap automatically sets it off.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Sneak Attack: A thief attacking an opponent who is unaware of their presence gains a +4 to hit and does additional damage based on the table below.
</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Read Languages: If a thief is literate as determined by the referee based on their intelligence score, they may read treasure maps and other mysterious scripts without the use of a spell starting at the third level of experience. Once they reach level 9 they may then cast spells from magic user scrolls.</span></span></p><p><span style="white-space: pre-wrap;"><span style="font-family: inherit;">Thief Advancement</span></span></p><div align="left" dir="ltr" style="margin-left: 0pt;"><table style="border-collapse: collapse; border: none;"><colgroup><col width="45"></col><col width="100"></col><col width="67"></col><col width="51"></col><col width="72"></col><col width="40"></col><col width="37"></col><col width="43"></col><col width="43"></col><col width="43"></col><col width="43"></col><col width="43"></col></colgroup><tbody><tr style="height: 34.2978515625pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Level</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Experience Required</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Hit Dice</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">HN</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">OL/
RT</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">MS</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">SA</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">D</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">W</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">P</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">B</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">S</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">0</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2d</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">11</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">14</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">16</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">15</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1,200</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1+1</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2d</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">11</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">14</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">16</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">15</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2,400</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2d</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">11</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">14</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">16</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">15</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">4,800</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2+2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2d</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">11</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">14</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">16</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">15</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">5</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">9,600</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-2</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">3d</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">9</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">10</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">14</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">6</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">20,000</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">3+1</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">3d</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">9</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">10</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">14</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">7</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">40,000</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">3d</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">9</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">10</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">14</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">8</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">60,000</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">4+1</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-3</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">3d</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">9</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">10</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">14</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">12</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">9</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">90,000</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">5</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">4d</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">6</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">7</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">9</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">11</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">9</span></span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">10</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">125,000</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">5+1</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1-4</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">4d</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">6</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">7</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">9</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">11</span></span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">9</span></span></p></td></tr></tbody></table></div><p><span style="white-space: pre-wrap;"><span style="font-family: inherit;">*Non-thieves have a 1 in 6 per exploration turn of opening a lock, provided they have the proper tools, but cannot make an attempt to do so within a combat round.</span></span></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/jzRlN7rEdLE" width="320" youtube-src-id="jzRlN7rEdLE"></iframe></div>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-5831219200072513986.post-40701385516986017122023-03-31T18:24:00.002-04:002023-03-31T18:24:49.332-04:00An Announcement <p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs_yGQ_i626yt-jmIiHKQbNwo5pjwfAMAzniC7omXuIZL3sagAGTKk4b1O_oSxUO693fLWwebG3ieAqrafWxLHHAhb23yia_aIPQgYTlEDWUQBE884uormIb6TXcbuft8P0J5wQYh_YQT7a2nVscyRYXUGLHEFzzE-o63zAr6oJNwxZM7roPsIm1gP/s1500/image.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1500" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs_yGQ_i626yt-jmIiHKQbNwo5pjwfAMAzniC7omXuIZL3sagAGTKk4b1O_oSxUO693fLWwebG3ieAqrafWxLHHAhb23yia_aIPQgYTlEDWUQBE884uormIb6TXcbuft8P0J5wQYh_YQT7a2nVscyRYXUGLHEFzzE-o63zAr6oJNwxZM7roPsIm1gP/s320/image.png" width="320" /></a></div> <p></p><div class="separator" style="clear: both; text-align: left;">I've been meaning to say this for a bit now, but today being Transgender Day of Visibility provides me a convenient excuse and gives me a way to be in solidarity with the rest of the community.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">I'm trans. Name's Miranda. Nice to meet you. She/her.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Obviously nothing about the blog or the patreon is really going to change. We're in TTRPGs so your probably used to this kind of thing.</div><div><br />Hope everybody has a good day.</div>Unknownnoreply@blogger.com8tag:blogger.com,1999:blog-5831219200072513986.post-29627025187045206722023-03-06T13:30:00.000-05:002023-03-06T13:30:23.213-05:00The Adventures of Otzi the Ice Jerk<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii3U3LNqS1SHNfYE8ozZdGHyeo92JonYRIsJvJvyPhtPLZNvJTa4zqJ4PBm_eBJwqwhmHfi6UB25ubfbFXKrSoOq_kKAZpkVuceLojdxW7CujkI0F9rwGNUuLjfRZW4IENefBQwnj3uzUwi6y5VZEGE5JCSrvYa9Vf6QoqmvLjvGga0Lz1sVBrM7H5/s1200/1200.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1200" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii3U3LNqS1SHNfYE8ozZdGHyeo92JonYRIsJvJvyPhtPLZNvJTa4zqJ4PBm_eBJwqwhmHfi6UB25ubfbFXKrSoOq_kKAZpkVuceLojdxW7CujkI0F9rwGNUuLjfRZW4IENefBQwnj3uzUwi6y5VZEGE5JCSrvYa9Vf6QoqmvLjvGga0Lz1sVBrM7H5/w400-h300/1200.webp" width="400" /></a></div><div style="text-align: center;"><i>A Player Character</i></div><p>I'm not sure how common it is in the OSR/Post-OSR/NSR/[whatever you want to call the remnants of the blogosphere that exists] spaces, but a common refrain I have seen in more WFRP/BRP leaning rpg communities is that the idea of the "adventurer" is a purely pop cultural phenomenon without a basis in reality, with a usual corollary that as such it should not be simulated in our games. I want to deal not with the corollary, which I think the bulk of my readers will find stupid on its face, but rather the initial sentiment: that people of violent means who were largely unmoored from social structures and walked the world doing violent things for wealth and survival, largely did not exist. I want to argue that the historical record is replete with such people and provide a rather unorthodox example to help us better contextualize PC types in our games. </p><p>In case you cannot tell from the title of my post, I have picked for my example Otzi* the Iceman.** If you did not have a father who was as interested in the archaeology of pre-literate peoples as mine was, or if you just lack similar interests to me, Otzi is the name given to a natural mummy discovered in the Otzal Alps at the Austro-Italian border in 1991. His actual name is unknown, as is any biographical details that cannot be gleaned from his corpse. In the broadest strokes he was a man in early middle age who lived sometime during the Copper Age, most likely sometime between 3200 and 3100 BCE. Some of the details of his corpse are interesting if we think of him as a PC.</p><div class="separator" style="clear: both; text-align: justify;"><span style="text-align: left;">First, Otzi seems to have traveled quite a bit, and done so largely by foot. The bones in his pelvis and legs show that he did a great deal more walking than is probably typical of other copper age people. While this has lead some to say he may have been a pastoralist of some kind, it is worth noting that materials in his copper axe (more on that later) probably came from Southern Italy and he had arsenic in his hair and nails consistent with being a metal worker. Perhaps he was playing AD&D and had it for a secondary skill?</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJsgHog6IiZgd05gP93cYH3DFAd0pjK1Tw9UMGsGxebLssZtQ-C-a_IxoyO9u0FSi0nGCc-yohAB0QeH6-GJkW-VX5zcXFu7b7RjZAIOqxQN7JoxRjRq84odg-wI22RjROlI_qcMUT_s6-td5FsdSAiPJTcuIYaBrd14Ly9i1yBYmwhH5whvib4lYh/s860/4-6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="678" data-original-width="860" height="315" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJsgHog6IiZgd05gP93cYH3DFAd0pjK1Tw9UMGsGxebLssZtQ-C-a_IxoyO9u0FSi0nGCc-yohAB0QeH6-GJkW-VX5zcXFu7b7RjZAIOqxQN7JoxRjRq84odg-wI22RjROlI_qcMUT_s6-td5FsdSAiPJTcuIYaBrd14Ly9i1yBYmwhH5whvib4lYh/w400-h315/4-6.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>Nice axe!</i></div><p>Otzi also seems to have had a fair amount of wealth for a copper age "pastoralist." Most notably is the copper axe mentioned earlier, which is made of over 99% pure copper and would've been incredibly rare at the time. Obviously this axe could be a simple tool, but given evidence later it also could've been involved in acts of violence. He also seems to have eaten extremely well - his digestive track contained the contents of two meals, both of which involved a significant amount of meat (chamois and red dear) as well as nuts, fruits, herbs, and einkorn wheat bread. This means he either had significant enough wealth to buy meat or, more probably but no less-PC like, he hunted in a period that was becoming more and more agrarian. Therefore we can conclude (at least for my stupid thought experiment) he subsisted at the edge of society.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi16rxSNSklGJ4_VZ5E9RpyzlQrKf1CFj1l_drxQGlD0u1EeVj3xVzluLcrjGpImwCSeqhLfLBoWrihsQUvouQ26BEocyJqKqiFRtLkzL6ygc1Xr5L4FTaCyp8l60dmixQKqLR-5i_0i9_QKg8pe_jVsAUc715fG1EEGYdNG8KFY1InW1SYjwSQcE4N/s1200/gnuf0qtggytcbgg5wjdq.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="675" data-original-width="1200" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi16rxSNSklGJ4_VZ5E9RpyzlQrKf1CFj1l_drxQGlD0u1EeVj3xVzluLcrjGpImwCSeqhLfLBoWrihsQUvouQ26BEocyJqKqiFRtLkzL6ygc1Xr5L4FTaCyp8l60dmixQKqLR-5i_0i9_QKg8pe_jVsAUc715fG1EEGYdNG8KFY1InW1SYjwSQcE4N/w400-h225/gnuf0qtggytcbgg5wjdq.webp" width="400" /></a></div><div style="text-align: center;"><i>The eyes of a killer</i></div><p>Finally, and perhaps most importantly, our man Otzi was a man of violent means. DNA analysis of his gear showed that he had the blood of at least three other people on him when he died - one on a knife, two on a single arrow head (meaning that they were killed before the incident that caused his death) and one on his coat. The arrow head is further interesting because it implies two separate fights before his final one, as I think it unlikely he would retrieve and fire the same arrow again in rapid enough succession for it to be considered a single fight. He also, of course, has an arrow wound himself that is almost assuredly the cause of his demise. Notably here too, the arrow has been removed and Otzi's somewhat characteristic arm folding in death may have been due to someone turning him over to get their arrow back. Why they didn't take his fine axe, I don't know.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb41FXIK7RPVYAKKmEGwnxmm03n3nmKYcTZNV3ayUZDYGOcx5z_pr6BkuIebcYUdFXTeFyoQbvSbvHUOW0OyphHGdJXFJt0_X5U2oXFCC7ZRLTf5_acHsboCRdfASc4pVhIBQk4hpX0K6nvkKOKpFS1L6nMp6PU_BFrcqaCdhV8a7Fht6-SP9zAsgQ/s1280/otzi%20back_16x9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb41FXIK7RPVYAKKmEGwnxmm03n3nmKYcTZNV3ayUZDYGOcx5z_pr6BkuIebcYUdFXTeFyoQbvSbvHUOW0OyphHGdJXFJt0_X5U2oXFCC7ZRLTf5_acHsboCRdfASc4pVhIBQk4hpX0K6nvkKOKpFS1L6nMp6PU_BFrcqaCdhV8a7Fht6-SP9zAsgQ/s320/otzi%20back_16x9.jpg" width="320" /></a></div><div style="text-align: center;"><i>It's a kind of magic</i></div><p>Ok I lied. That wasn't the final one. Let's do the most preposterous one: he was a regular recipient of healing magic. Otzi possessed a number of tattoos made by rubbing charcoal into an incision in specific points. This seems to have been done on more than one occasion, as is shown by the pigmentation in and repeated nature of the incisions. Some have said these incisions match up to acupunctural points designed to help with stomach pain, and indeed it seems that Otzi had whip worm. I guess it was AD&D after all. Sorry about that disease roll.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5fYNZczT-TJ62YDQ_N-05Jpic5bw0nr_Iq8NnguIFAFMTq0_aH9tzf3zKPN4ORfS53cz2rOhHehNNLnOn_kJp8sHUtWj4mPXwKrA8GJFSYpEWSrMok5cAjWtKCEgf7o3bfDp2tJKSLWjxuvEg-SYF_kM9a4BvzkdSZoMAAOU9jR6UVXi2-sY17B1J/s1703/image%20(9).png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1483" data-original-width="1703" height="349" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5fYNZczT-TJ62YDQ_N-05Jpic5bw0nr_Iq8NnguIFAFMTq0_aH9tzf3zKPN4ORfS53cz2rOhHehNNLnOn_kJp8sHUtWj4mPXwKrA8GJFSYpEWSrMok5cAjWtKCEgf7o3bfDp2tJKSLWjxuvEg-SYF_kM9a4BvzkdSZoMAAOU9jR6UVXi2-sY17B1J/w400-h349/image%20(9).png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><i><a href="http://planetalgol.blogspot.com/">You poor dumb dead bastard</a></i></div><div class="separator" style="clear: both; text-align: center;"><i><br /></i></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/HT3cl4GJIDs" width="320" youtube-src-id="HT3cl4GJIDs"></iframe></div><br /><div style="text-align: left;">*I know there should be an umlaut. I didn't want to have to copy and paste it or do an alt code every time the name came up.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">**Am I saying Otzi explored dungeons? Of course not. <a href="https://www.hulu.com/series/ancient-aliens-23f08859-38d7-4183-9aed-f17ebb300c3c">Who would've built them? </a></div></div>Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-5831219200072513986.post-32004463600801794782023-02-18T15:13:00.003-05:002023-02-18T15:19:34.092-05:00Large Adult Sons<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSAwp7Ss9p7wA1_r_mb2SmLOyNpdic3Yib3EhyyJdEHrLz9cc5VQnxNqdBbOxSyGDgtt2Mo30SyR9iCO21As7q3ka7YuMT1g9mfI1JNg4SSVi22B4Ln9iVtXlJIGvY_PZR5RE5e_BPVC-yvnDPSpdNIG_MtIYnXTZsRo8zHoscDhoDv0lziJ_-cXHD/s1600/alan%20lee_faeries_jack-in-irons.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1600" data-original-width="1063" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSAwp7Ss9p7wA1_r_mb2SmLOyNpdic3Yib3EhyyJdEHrLz9cc5VQnxNqdBbOxSyGDgtt2Mo30SyR9iCO21As7q3ka7YuMT1g9mfI1JNg4SSVi22B4Ln9iVtXlJIGvY_PZR5RE5e_BPVC-yvnDPSpdNIG_MtIYnXTZsRo8zHoscDhoDv0lziJ_-cXHD/s320/alan%20lee_faeries_jack-in-irons.jpg" width="213" /></a><br /><i>It's big boy season</i></div><p></p><div style="text-align: left;">Those who are well versed in the men* of the World of Nightwick know they come in a much wider variety of forms than those of Earth. Most famously on this blog I have discussed the strange <a href="https://inplacesdeep.blogspot.com/2016/06/dogheads.html">men known as dogheads</a> and alluded to <a href="https://inplacesdeep.blogspot.com/2022/08/in-fair-cuccagna-session-2.html">their miniature equivalents</a> that dwell on the isle of Cuccagna. There are also certain sinister cults of Cathay who modify their own bodies to be quite inhuman to the eyes of one used to the men of Earth. And of course there is the <a href="https://inplacesdeep.blogspot.com/2019/07/namazu.html">emperor of Noppin</a>, whose subjects claim he is a man despite his appearance.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Another such race** of man, and our topic for today, is Giants. Giants haunt the whole world of Nightwick and, other than their largeness, vary considerably from individual to individual. Two-headed giants are well known to exist - such as Thom-n-Biter,*** Ploughman Shorn, Fee-n-Fie and the infamous <a href="https://inplacesdeep.blogspot.com/2019/04/karslish-hexes.html">Headless Jack,</a> though he now only has the one remaining. Some legends even recount three headed giants, three armed giants, hundred handed giants, and one-eyed giants. All of these seem to spring from the same lineage, rather than be distinct races, and once they had a mighty kingdom centered on the isles of Karse. It was, it is said, destroyed by Rutha the Conqueror who then set up the kingdom of men which rules there to this day - though it is supposedly in vassalage to the Realm of Man.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Giants are, as a rule, ruder than the men of most civilized nations, but as they tend to dwell alone or in very small groups this is to be expected. While they are often venal and violent, they are only rarely diabolic - or at least only as rarely as any other of the peoples of the World of Nightwick. It is said that some of their more sinister families sometimes produce human-sized offspring who go off to become robbers, brigands, and black knights. Despite this, their position as men is well established by the Church of Law, who often send missionaries to their lonely dwellings. Such missionaries usually do not return.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Worthy of consideration in any discussion of the larger races of man are the strange creatures known as ogres. Whereas giants' morality vary across the human spectrum, ogres are universally evil or chaotic due to the path by which one becomes an ogre. For ogres are made, not born, and they are the hideous result of the prolonged eating of the flesh of intelligent creatures. While typically this means a kind of cannibalism - or at least anthropophagi, since it is debatable if ogres are the same species - it often extends into those who devour the flesh of elves and fairies or even the sumptuous and somewhat tempting flesh of demons.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Ogres are also known to "recruit" by stealing children from their beds and taking them to dwell in the lonesome and fearful places ogres most like to dwell in - dark swamps, high mountains, rough hills, dark forests - and there force feeding them human flesh under the guise of another act.</div><div style="text-align: left;"><br />Finally we turn our attention to trolls. Trolls are different from giants and ogres because they are creatures of the Old Gods and thus their natures are defined in part by their patron deity. They are much like elves in this manner. The most notable example to readers of this blog and players in my games is the <a href="https://inplacesdeep.blogspot.com/2012/02/monster-monday-groans.html">monstrous groans</a>, terrible servants of the White Lady. Since the White Lady is now Frau Prechta for the Nightwick Regulars, it remains to be seen how these creatures will change or if they will at all. Note that this connection with the Old Gods means that Trolls are not among the number of men and are instead a class of rude fairy.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/5rkyYpk6a30" width="320" youtube-src-id="5rkyYpk6a30"></iframe></div><br /></div><div>*As always I use "men" and "man" to sound old timey, not to denote any special gender characteristics to the whole of humanity.</div><div><br />** Similarly I use race here for old timey reasons. They fictional author is not very woke.</div><div><br /></div><div>***Thom of course pronounced with a soft th, i.e. a thorn.</div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-5831219200072513986.post-1629426005696230172023-01-09T20:34:00.000-05:002023-01-09T20:34:11.884-05:00In Fair Cuccagna: Cuccagnat Catch Up<p></p><div class="separator" style="clear: both; text-align: left;">I've missed a couple of sessions in addition to having a report for this week, so before our main event we have two truncated reports in the style of the <a href="http://web.archive.org/web/20111222094331/http://www.risusmonkey.com/2011/06/ryth-chronicle-1975-1977.html">chronicles of old.</a></div><div><br /></div><div>8: A party of 9 entered the Lapis Vaults. They were betrayed by one of the hirelings, Villanus by name, who turned out to be a bunch of super intelligent rats in an uncanny suit. Gax-exiled-from-his-own-council and three hirelings perished in a battle with backwards blemmyes. No notable treasure.</div><div><br /></div><div>9: A party of 7 entered the Lapis Vaults intent on destroying the shriekers and connecting their two separate maps. This process took longer than expected and first attracted a group of "pseudo"pods, who wandered off after it appeared the goings on were not going to affect the Kingdom of the Monopods, and then a group of glass statues which forced the party to flee, leaving their two new hirelings to die. No notable treasure.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitKRCjRHzgPIs2C2XHt3aKeJzxj0Lva6cQhQiivZvWujcvUBRNYWT5NbdBMPasgJVJzHv85Tl3-90XXeEyHo2hN6ZhNWX6ZcLY04yOrYx_PnxPYl0xtbkEDWEYHrY2joq__-zht9QMetuy3shyR6W3KWATcjdZQEaw0GBVPsXddskeC6yKi3RpAbAh/s1683/EMh67xYWkAEPqxD.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1683" height="228" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitKRCjRHzgPIs2C2XHt3aKeJzxj0Lva6cQhQiivZvWujcvUBRNYWT5NbdBMPasgJVJzHv85Tl3-90XXeEyHo2hN6ZhNWX6ZcLY04yOrYx_PnxPYl0xtbkEDWEYHrY2joq__-zht9QMetuy3shyR6W3KWATcjdZQEaw0GBVPsXddskeC6yKi3RpAbAh/s320/EMh67xYWkAEPqxD.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>The Great Wen</i></div><div class="separator" style="clear: both; text-align: center;"><i><br /></i></div><div class="separator" style="clear: both; text-align: left;">A Loan Applicant - A Last Scream - An Old Trap - A new Trap - A Treasure Ported - A Mask - The Application of Tools - The Startling Statue - A Trail of Blood - The Gallery - A Deception - A Debate - Disappointment - The Studio - Sneezing Powder - A Return Full Handed</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b>Characters Present</b></div><div class="separator" style="clear: both; text-align: left;">Jules Mozarin, Averois Seer</div><div class="separator" style="clear: both; text-align: left;">Maglor, Changeling Medium/Veteran</div><div class="separator" style="clear: both; text-align: left;">Boudin, Frogling Veteran</div><div class="separator" style="clear: both; text-align: left;">Oro Desiderio, Dwarfish Veteran</div><div class="separator" style="clear: both; text-align: left;">Lord Saurr - Crown Cat of Karse, Grimalkin Veteran</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b>Hirelings</b></div><div class="separator" style="clear: both; text-align: left;">Baldassare, Medium and apprentice to the Seer Jules</div><div class="separator" style="clear: both; text-align: left;">The Mute Woman, a porter of strangely philosophical mien for someone who cannot speak</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b>Events</b></div><div class="separator" style="clear: both; text-align: left;"><ul style="text-align: left;"><li>After two rather disastrous expeditions, the pickings for hirelings were rather light in the Great Wen. The only person seemingly willing to work with the party was the mysterious Mute Woman, one time hireling of Cristobert and Folavril. Maglor decided it was best to have as many bodies as possible and agreed to pay her fee.</li><li>They boarded the worm ship and made their way tot he isle of Prospero the Blue and once again entered his Lapis Vaults by way of a secret door.</li><li>They made their way back to the room containing the awful shrieking mushrooms, and indeed they heard their tell-tale "almost human screaming but the words are all slightly wrong" from down the hallway.</li><li>Luckily they made quick work of the remaining mushroom before any statuary or other horrors could pounce on them again.</li><li>They back tracked slightly to a room they had previously explored, as evidenced by the triggered and not reset trap just inside the entryway. Beyond was a workroom that seemed to have already been picked over and a slightly ajar door.</li><li>Jules, being wise in the ways of trapped dungeons, pocked at the door with his 10' pole. His instinct proved correct when a steel bucket of acid fell upon the organic matter of his pole and he lost the first 2 and 1/2 feet of it.</li><li>Wood was heaped upon this acid to quicken its chemical reaction and render it inert long enough to walk across. On the other side was a store of glass blowing supplies (rods and a small portable furnace). </li><li>It was decided that these were valuable but fragile enough that they needed to be taken to the ship forthwith. This was done slowly but without major incident.</li><li>Upon returning they explored beyond a door in the rotten hall which had formerly served as the feeding ground for a number of shriekers. They found themselves with three potential ways to progress - down a short hall to a chamber seemingly dominated by a mask upon a pedestal, into a room covered with blood stains where bodies had apparently been dragged away, or through a door.</li><li>After some debate, they decided to see what was up with the mask. Detect magic proved it was magical and that three other doors in the same chamber each led to rooms that so radiated with magic they appeared only as solid squares to the weaver of the spell.</li><li>Lord Saurr, Crown Cat of Karse, decided to inspect it in cat form (so to be able to flee should "lasers fire from its eyes"). </li><li>Upon seeing it was safe, Jules followed him in the room but soon found that a magic moth the cat had noticed on the ceiling issued forth a strange warning: "Leave here, old man. There is nothing here for you!" The voice matched that of the magic mouth near the entrance ("I can't come to the door right now...") but was much more forceful in aspect.</li><li>Lord Saurr explained that he was going to use his sledge to break the mask off so they may take it home, but asked that the rest of the party back up if they were worried this might cause some eldritch destruction. The entire party did so.</li><li>The sledge did work to bend the pole the mask was attached to (and that was somehow worked into the marble pedestal such that it could not be easily removed), but did little to actually sever the bronze. Jules and Lord Saurr debated some possible tools and ultimately it was decided that sawing with a cutting implement (Lord Saurr's sword) was the best plan.</li><li>Mask in tow they made their way back to the aforementioned door. Maglor heaved it open to reveal a copper statue of a mermaid, made green by age. </li><li>Strangely the party's entire back section melted away as Jules, the Mute Woman, and Baldassare were filled with an indefinable terror upon seeing the statue and ran at full speed away from the statue. The statue, for its part, was of rather mediocre construction and did not appear particularly sinister or even notable to those left behind.</li><li>The non-fleeing parts of the party felt if they were going to explore beyond this chamber - Maglor suspected a secret door - it would be best to do so now, despite the party's separation, because whatever had caused the back ranks to flee may take effect upon any who steps into the room. </li><li>There was, indeed, a secret door, though it merely led to passages that, when the party later regrouped, had previously been explored. While this was somewhat anticlimactic it did mean they had linked their maps.</li><li>Jules and company refused to re-enter the room and so instead it was decided that they should meet in the blood-stained room.</li><li>Jules instantly recognized this chamber for what it was: the site of their battle with the backwards blemmyes. Now that there was no adversary in sight or hirelings to drag back out, the details of the room could be ascertained.</li><li>It was a gallery - holding pictures of four figures - an old man holding a sheep in a red toga, an imperious man dressed in green noble finery sat upon a silver throne, a magician in yellow and black robes commanding a thing Jules labeled a "foggoth"* to rise from the sea, and finally a man in autre orange robes in a wooded arcade next to a diabolic statue seemingly playing strange pipes. </li><li>Detect magic revealed that the painting of the yellow magician concealed within it some magical item, and removing the back of the painting they found a spell scroll.</li><li>Now a debate occurred - should they return to the "magic rooms" they had seen near the mask's pedestal or instead head down a dog-legged passage that had been spotted in a previous expedition. Fearing some major entanglement, the party soon decided on the dog-legged passage.</li><li>The passage did not continue much further than what had been mapped, ending in a door. Jules expressed some disappointment that there had not been more this way, but soon the party was opening the door.</li><li>Beyond was a kind of art studio - paints and art supplies were set on tables or held in crates and a glass arm - like those of the animate statues - lay in a prominent position for staining. </li><li>Oro's dwarfish eyes detected the use of gold, silver, and lapis in some of the paints while Lord Saurr's sensitive nose detected some strange smell that caused him to make the <a href="https://en.wikipedia.org/wiki/Flehmen_response">Flehmen response</a>.</li><li>While attempting to take some of the paints out of the crates, a dust was disturbed which caused both Lord Saurr and Maglor to sneeze for a great length of time. Maglor's ailment became so bad that he became unable to see.</li><li>With this new treasure, and the paintings behind them so they could retrieve them on the way out, the party decided now was time to leave and hoped that Maglor's sight would return.</li><li>Luckily for Maglor he began to see blurry shapes again when they were almost at the exit and by the time the worm ship had made it the Great Wen his vision was almost fully restored.</li></ul><div><b>Monsters Defeated</b></div><div>1 Shrieker</div><div><br /></div><div><b>Treasure Gained</b></div><div>Glass rods (500gp), Portable glass furnace (500gp), 4 paintings of wizards (500gp each), expensive paints (100gp), a scroll containing <i>The Exquisite Repose, The Marvelous Magic Mouth, </i>and, <i>Chun's Halo of Unsleeping Eyes</i></div><div><i><br /></i></div><div><b>XP Per Player</b></div><div>541</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/2HMhfdfxR98" width="320" youtube-src-id="2HMhfdfxR98"></iframe></div></div><p></p>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-5831219200072513986.post-40759170435894401002022-11-29T20:29:00.003-05:002022-11-29T20:32:03.815-05:00Cuccagna - a Tale Late in the Telling<div class="separator" style="clear: both; text-align: center;"><span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="768" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnW_mBhe9-vc39oWM6tDy_DUyjELttDq1pHJ9KBM0yaZMWL8YyLai94dzDwwca3iLKDQEVtYhd2q6ikrdXXcQYSW_0CvSFCaN6x79gApFdLEUZHPbz-Xkefo4LblOih9Q91gye18NWWNm8T7gxB82s9MPiB7oC-9NYbaMfR4xF1FrQkAxOt6cbyc4Y/s320/9fe0addd257a3fb4d1dbb0a4f275c6cc.jpg" width="240" /><span style="text-align: left;"> </span></span></div><p></p><p><span style="font-family: inherit;">An Explanation -- Dark Tunnels -- A Bright Snake -- A Stratagem -- A Bag -- A Pit -- A Spell Gained</span></p><p><span style="font-family: inherit;"><b>Characters Present<br /></b><span style="color: #333333;">Jules Mozarin 1st Level Averois Magician<br /></span><span style="color: #333333;"><span>Maglor 1st Level Changeling</span><br /></span><span style="color: #333333;"><span>Tomantha, 1st Level Karslish Magician<br /></span></span><span style="color: #333333;">Bouduin, 1st level Frogling</span></span></p><p><span style="font-family: inherit;"><b>Hirelings<br /></b><span style="background-color: white; color: #333333;">Baldassare - A cuccagnan magician now apprenticed to Jules</span><span style="background-color: white; color: #333333;"><br />Giustiano and Scalvo - two greenhorn bravos</span></span></p><p><span style="font-family: inherit;"><b>Events</b></span></p><p></p><ul style="text-align: left;"><li><span style="font-family: inherit;">It's been a bit since I've actually run Cuccagna due to home life events but I also forgot to detail the last session I did run. This week we were ever to meet again and at least do some downtime actions and reaffirm where we were after the last session so hopefully play will begin again soon.</span></li><li><span style="font-family: inherit;">But the last time the delvers entered the vaults, they entered by the secret passage and made their way through long winding tunnels without sign of enemies until they came at last to a large, well appointed chamber.</span></li><li><span style="font-family: inherit;">Inside this carpeted sitting room was a scitalis, whose strange powers had many time vexed the party and killed several hirelings.<br /></span></li><li><span style="font-family: inherit;">This time, however, Jules had a plan. Using a large piece of cloth, he draped it before his section of the formation like a wall, blocking sight of the beast. This lowered considerably their chance to hit but did turn them into a pretty effective little phalanx.</span></li><li><span style="font-family: inherit;">Boudin fought beyond this sight-block but luckily was unaffected by the creature's powers. </span></li><li><span style="font-family: inherit;">However it was Baldassare's use of "the Spell of Exquisite Repose" which undid the serpent, and Jules instructed the party to force the snake into a large sack purchased for this purpose. Luckily the thing did not seem to use its strange ability to heat its body while slumbering.</span></li><li>Venturing just a little beyond into the finely appointed room, one of the characters gathered some amethyst cabochons and then set about leaving the dungeon.</li><li>Back in town Jules instructed some new hirelings in the construction of a pit, the maintenance of a tarp, and the use of buckets of water and mud to keep the creature unseen and cool. What plans he has for this being are as yet unknown even to the author.</li><li>Tomantha spent her downtime after this brief delve learning the "the Spell of Exquisite Repose" from those who had it. She was successful.</li><li>Boudin spent his time in rest along with the previously appearing cleric named Gax-exiled-from-his-own-council.</li></ul><div><b>Monsters Defeated</b></div><div>1 Scitalis</div><div><br /></div><div><b>Treasure Gained</b></div><div>2500gp in amethyst cabachons</div><div><br /></div><div><b>XP Per Player<br /></b>695</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/fkpYRSI7ayk" width="320" youtube-src-id="fkpYRSI7ayk"></iframe></div><p></p>Unknownnoreply@blogger.com0