As my previous post should indicate, I'm once again giving thought to how one might run the Underworld setting. Last night I managed to cook up an almost complete rules document for players participating in such a campaign. I've hit a bit of a snag though: what do I do about alignment?
Until last night, I had given very little thought to alignment in the Underworld setting. Nightwick's world is one that is entirely based around alignment. The God of Law struggles against the myriad of Demons who wish to unmake all of creation to end their suffering. Underworld has no such struggle. Sure the various civilizations in the Hollow Earth are attempting to expand into the dark jungles and blasted deserts, but there is little ideology wrapped up in this. The heroes of Underworld seek glory and riches not the betterment of the human condition.
But what about the Gods? Surely some of the ones I've selected for the setting would be Good or Evil (or Lawful or Chaotic as the case may be). Well... no. I have drawn a line between the various demons that magicians conjure and the beings that provide priests with spells. However, both are equally wicked and demand the foulest rites to be carried out in their name. One can see my treatment of Apollo to see what I mean.
I could just dispense with it altogether; however, this is probably more trouble than it is worth. I've decided to include the three basic classes in the Underworld setting (if it worked for Tekumel it'll work for me) and too much of Clerical magic is tied to their alignment. Cure v. Cause wounds, protection from Evil, detect Chaos, the list goes on.
Until I figure out this issue it seems that development on the rules side will stall.