During my idle time today I worked up a map for a swords & sorcery style campaign. I envision the culture as being reminiscent of Mesopotamia with some light sprinklings of other cultures from the Ancient Near East. As always I used a modified version of Welsh Piper's Hex Based Campaign Design System, with some heavy fudging.
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I wanted to make sure that I could have quite a few city-states that were politically dis-unified. For this I needed multiple rivers. Egypt was largely politically unified due to the Nile. Mesopotamia on the other hand had two large rivers and a few smaller ones that allowed for a higher level of independence among the city-states. Granted they occasionally unified, such as under Sargon, but in general they remained separate. Since I wanted a similar poltical and cultural situation, I more or less based my map off of Mesopotamia.
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I stocked the map using Welsh Piper's system with some modifications that allowed me to more or less pick where certain items should be placed. I then estimated how long a days walk was from the city state (about three hexes) and made the arable area within that span into farmland.
Some final notes: the scale is 10 miles to a hex, and I forgot to change the island in the NW into a jungle before exporting the first png image. This is also my first time trying to make a more smooth coastline. I think it worked out pretty well. Hope you like it.
Really cool!
ReplyDeleteNice work!
ReplyDelete