So I saw Fury Road and we're about twelve hours away from a Fallout related announcement and I have two post-apocalyptic campaign ideas kind floating around my head and I want to flesh them out a little. I always find these kinds of posts are good for doing that.
Instead of doing two separate posts, I decided to juxtapose the two because it's unlikely I would run both. The first idea is one I've had in my head since college, and one I've mentioned vaguely on this blog before. I recently found a download for wilderness mapper, which is what I used to make the map back in college, and it got me all nostalgic. Both of these maps were made with that program.
- Game takes place in the Tennessee River Valley and possibly the neighboring areas because I obviously mapped them out, but they're worse off because...
- The apocalypse (Pox Eclipse) was caused by a number of factors (probably) that have lead to an extreme level of pollution. The valley was somewhat protected from it, whereas the flatter areas of the united states are toxic wastelands.
- In addition to the normal radiation/glow-cloud hazards normally found in such games players will have to deal with acid rain and acid snow. The weather charts are gonna be rough.
- The general biome is kind of like Gobi-style cold desert with the chemically reserved remains of dead trees. Visually kinda like the Road I guess, but slightly more in the future.
- Basic settlement types - normal people trying to get by in like a trade town, descendents of survivalists who group together in roving bands of raiders, bunkers filled with now like albino-troglodyte descendents of rich people and government officials, and mormons.
- Players are 3rd or 4th generation apocalypse survivors. Some really really old guy in the village was a kid when people had iphones and roads and stuff.
- No cars. Everyone rides 'orses, which are like our horses but skinnier and with a weirdly squamous hide. They also raise Big Pigs which are similarly squamous... big pigs. Like Hogzilla big.
- Mutated animals, humans, raiders, and the occasional robot will be the kinds of things you fight. The mutants will have certain types or species with very similar characteristics, which might make them less mutant-y but it allows me to use the X-com Method.
- The ruins of Knoxville might be a ruin crawl. They also house the largest settlement int he area. It's called Utuka (Oo-tuh-kuh).
- There's a group of raiders with a big fort in the mountains called Warburg.
- Dungeon types are old science installations, military compounds, survivalist caches, fall out shelters or vaults, and old monuments in the cities.
- Tech and ammo is unrealistically preserved and mutants unrealistically evolved because those are the genre conventions and I like them.
- One of the ruins on the above map (in the extreme south) is Talladega, which will either be a big Thunderdome for the few people left int he wastes or the only place where there are still cars.
- To do a thing I first did on G+ it's these guys in this place fighting these things.
Ok now for my second idea. This one is easier for me to do because it is closer to Mutant Future and thus I don't have to do any work modifying a system or something. It is called Mutassippi.
- Gamma World or Mutant Future levels of far in the future, coastline has changed, technology was more advanced pre-fall, etc.
- Party is based out of Hadesburg, the Mutant Future version of my home town of Hattiesburg.
- Most humans are mutants but more of the Futurama variety, with like a third arm coming out of their back or no ears or something simple like that. If you're playing a mutant it is because that mutants mutations are extreme.
- The islands that make up what was once Mississippi and Louisiana are hotter than their modern counterparts, which accounts for all the "jungle." A lot of said jungle is still like cypress trees and hanging moss though for aesthetic reasons.
- Dzhakson is the ruin crawl in this one.
- Northern Mutassippi is dominated (as much as anything in Mutassippi can be dominated) by the Brotherhood of Man. They're mutated humans that think they are the actual pure strain of humanity and they hunt pure strain humans and subjugate other mutants.
- Dungeons include some of the things mentioned in the Tennessee writeup but also can include more fanciful facilities like spaceports and cloning facilities.
- There is an assumption in this setting that before the fall more people moved to Mississippi because of its abundance of water.
- I may or may not mandate that all mutant animals be reptiles or amphibians of some nature. I guess I also like the idea of mutant opossums.
- This setting also gets buzzed by flying saucers and may have a saucer-men colony on it.
- I'm going to make some single shot firearms available to starting PCs and they will clearly be of the Planet of the Apes variety
- This guy in this place fighting this thing.