Sunday, September 16, 2018

History of the Wilderlands of Swords & Devilry

I made this a bit ago but only posted it on the Wilderlands G+ community.



  • The Galactic Federation establishes a colony on Ghenvek IV.  The planet has conditions similar to Earth during an ice age with most of the planet being cold but the equatorial zone still being tropical.
  • The Markabs go to war with the Galactic Federation and attack Ghenvek IV.  This is one of the two events referred to as the Uttermost War.
  • The Uttermost War ends with both the Federation and the Markabs having to abandon Ghenvek IV, however they leave a number of colonists.
  • The colonists descend into barbarism and forget their technological past.  
  • The Markab Colonists dominate the area of the Wilderlands during a period known as the Demon Empire.
  • The slave races of the Demon Empire discover advanced AIs and both magical and technological artifacts.  
  • These manifest themselves as the gods of the Wilderlands and attain actual metaphysical status due to their newfound worshipers.
  • The slave races and their gods overthrow the Demon Empire.
  • The kingdoms of the Grey Elves and the Reptillons are established.
  • The Gods give the peoples of the Wilderlands a prophecy that Men will one day dominate the world.  
  • The Reptillons attempt to create their own race of Men (the First Men - Dragonborn) in an attempt to frustrate the prophecy.  
  • The Grey Elves experiment with ways to expand their magical power using strange biotechnological implements from before the Uttermost War.  Their experiments bring ruin to their civilization.
  • Man arrives under mysterious circumstances (created by Grey Elves?) and destroys the Reptillon civilization.
  • Men establish the Orichalcan Empire on the Pazidan Peninsula.
  • Orichalcan Empire becomes decadant and weak.
  • Ghinorians from the southern parts of the Wilderlands invade the Orichalcan Empire, destroying it.
  • Ghinorians set up colonies across the Wilderlands, most notably in Kelnore (now Tarantis) which becomes their capital.  Strangely, they do not settle in the lands of the old Orichalcan Empire.
  • At some point around this time the Orichalcans split into the civilized Alryans and the barbaric Altanians.  More mystically powerful examples of the “true” line exist in isolated groups.
  • During the height of Kelnore, a strange magical occurrence awakens the god Armadad Bog in the Trident Gulf.  He creates the first True Viridians.
  • The Viridians conquer the much of the Western Wilderlands, isolating the Ghinoran city of Damkina and subjugating the area north of Lenap.
  • The Alryans refound a city on the site of the old Orichalcan Empire.
  • Tharabians migrate from somewhere north of the Wilderlands, settling in the northern part of the Pazidan Peninsula and east of the Viridian Empire.
  • The Tharabians capture the Alryan City creating a hybrid culture.  The city is thereafter known as the City State of the Invincible Overlord.
  • The CSIO and Viridistan war for generations while Kelnore declines.
  • The Skandiks and Avalonians migrate from the Northern Wilderlands.  
  • The Skandiks set up their kingdoms east of the CSIO, sometimes serving as mercenaries for the city and sometimes warring with them.
  • The Gishmeshi migrate from East of the Wilderlands, invading the heartland of Kelnore and capturing the city (renaming it Tarantis).  Kelnore is no more.
  • Ghinorian Successor Cities attempt to assert themselves but get nowhere.
  • Viridistan begins to wane even as it is able to consistently defeat the CISO.  Civilization in the Wilderlands Ebbs.
  • Karakhan emissaries come to the Wilderlands, find its civilization in a weakened state, and begin to set up colonies near the Ebony Coast.
  • THE START OF MY ORIGINAL WILDERLANDS CAMPAIGN
  • The Skandik Kingdoms east of the CSIO are unified by a group of adventurers.  The new kingdom is allied to the CSIO.
  • The CSIO is destroyed when a relic of the Uttermost War is activated.  The Unifiers of the Skandik kingdom are able to destroy the relic before it does more harm through sheer luck.  This feat so impresses the gods that they are given demigod status.
  • One of the demigods, Bjorn the Mighty, rebuilds the CSIO and makes himself the Overlord.
  • During the long years of rebuilding, Viridian power waxes again (though not to its former glory) as it takes advantage of the CSIO’s weakness.
  • Tharabians leave the CSIO area, upset with the new Overlord’s favoring of Skandiks, and join Viridistan as mercenaries.
  • Bjorn the Mighty marches forth to reclaim areas taken by the Viridians.  He is partially successful but ultimately defeated by the magic of Armadad Bog.  The status quo from before the CSIO was destroyed is restored.
  • THE START OF ANY FUTURE CAMPAIGNS


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