Sunday, January 7, 2024

Games to Run Before I Die

Recent events in my life have made me think about things I'd be mad about in Hell if I didn't do them before I die. Some of them include games I want to run. There are also games I'd be ok with playing, but my favorite roll is definitely Referee and even playing in them would largely just make me want to run them. So here are the ones I want to make sure I run before I die:

Aquelarre 
In the lost days of G+ I waxed poetic about how much I wanted it to be translated into English and when it finally was I put my money where my mouth was. I am apparently even the first non-Spanish speaker to make something for the game. I've still not gotten to run it. My players have wanted me to use it for the World of Nightwick, largely to keep me from switching campaigns and to keep me focused on my baby. This makes a certain sense - there is some overlap in terms of historical material culture and devilry - but a lot of the mystique of the game to me is in the historical setting.

Though that comes with its own perils. I am far more versed in medieval France than Spain and would probably want to run it in the Languedoc, but that is probably a way to procrastinate and make the game impossible for me to run while convincing myself it's going to be easier. This is a common ailment among DMs.

I may be able to overcome this one as I have asked if some of my regular players would be open to playing it on Candlemas, but I'm worried the scenario I have devised is too big for a single session.

Pendragon
Oh hey another medieval historical one. So shocking! Specifically I want to run the Great Pendragon Campaign with it. It might be a good year to start what with Chaosium putting out a new edition, but promotional material says that they're cutting the Uther parts out of the GPC and I'm a bit sad about that.

I just worry my ADHD and "gamer ADD" will mean that any attempt to start this up will be doomed to failure. However I've been running Nightwick for almost 80 sessions now so who knows.

This is likely a lot of people's white whale. It's one of mine.

Kult 
I doubt it will surprise anyone that I'm a big Clive Barker fan, and Kult seems to be "Clive Barker the RPG." The newer PBTA version is very outside my wheelhouse but I also sort of want to try it because of that. I suppose I might be ok playing in this one, but I also have a scenario idea for it that I think is suitably dark.

Karse
Karse is my "Shittye Englande" setting. This one isn't that different from the Dark Country if I'm honest, which is probably why I haven't run it yet. However, I bellyfeel its vibes very strongly and it combines a lot of the things that got me interested in fantasy in the first place. 

Barrows filled with bogeys, lots of fog, turf houses, the king of the faeries. That sort of thing.

There are a few others I thought about including here - Harn, the Enemy Within, Masks of Nyralthotep - but I figured if I ran Aquelarre or Pendragon I probably wouldn't feel bad for never running Harn, WFRP has lost some of its shine for me recently as I've decided the kind of city shenanigans games I like to run with it work perfectly well in D&D, and I'd probably rather play Masks than run it. 

I'll probably revisit this in a few months and see if I still agree with it.

1 comment:

  1. I've played both versions of Kult and run the original. They were both interesting experiences but I think I slightly preferred it with the more recent rule set.

    For me, I'd love a chance to play the Continuum time-travel game, or Whispering Vault which I ran a couple of times but never got to play.

    On a less urgent note, I played a modest campaign of Ars Magica back in the days of 2nd ed, but I'd dearly love an opportunity to do so again. Hard to get a really good group invested in it long enough to really get the game's aging and development rules into play IME.

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