Friday, February 4, 2011

Creatures Inspired by Futurama



Hypnotoad
No. Enc.: 1d4 (1d4)
Alignment: Neutral
Movement: 90' (30')
Armor Class: 6 [13] <15>
Hit Dice: 4
Attacks: 1 (bite, slam)
Damage: 1d4/1d8
Save: F4
Morale: 7
Hoard Class: XVII
XP: 135

Hypnotoads are subterranean amphibians that reach roughly 3' in height.  They are omnivorous creatures, but prefer large insects and small mammals to other food sources.  Despite their disgusting eating habits and toad-like mannerisms, they are highly intelligent.

They are most known for their ability to enthrall opponents.  Any creature gazing upon a Hypnotoad must make a Save vs. Spells at a -2 penalty.  If they fail, they become the Hypnotoad's mindless slave.  This slave gets an additional save every exploration turn, but three consecutive failures cause the effect to become permanent.  They will spend the rest of their days searching about the dungeon or wilderness for grubs to feed to their batrachian masters.

When encountered in their lair, each Hypnotoad is accompanied by 2d4 attendants.  These attendants are humans, demi-humans, or humanoids of 2 HD or less.  They are permanently enthralled by the Hypnotoad and will lay down their lives for it.



Poisonous Froad
No. Enc.: 0 (1d4)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 5 [14] <16>
Hit Dice: 8+4
Attacks: 1 (Slam or Tongue)
Damage: 2d8 or Paralysis
Save: F9
Morale: 8
Hoard Class: None
XP:  1620

Poisonous Froads are massive amphibians roughly the size of an elephant.  They roam the swamps and jungles of the world seeking whatever living things they can devour.  Froads will avoid creatures larger than a Bugbear because they are unable to swallow them.

Poisionous Froads first attack potential meals with their tongue.  This tongue is covered in a contact poison.  The creature must Save vs. Poison or be paralyzed for 3d6 rounds.  Unlike Ghoul Paralysis, Elves are not immune to this effect.  The Froad will make another tongue attack within the next round after paralyzing an opponent.  The creature is then swallowed and takes 1d8 points of damage each round until removed from the Froad's gullet.

Despite their size, Froads are amazingly adept at hiding in their swampy environments.  Unless outside a swamp or a jungle, Poisonous Froad's surprise opponents on a roll of 1-3 on 1d6.

The meat of a Poisonous Froad is inedible.  Any humans, demihumans, or humanoids who attempt to eat one must make a Save vs. Poison at a -4 penalty.  Failure causes immediate death, and success causes the victim to suffer paralysis for 1d6 hours.

6 comments:

  1. Love me some Futurama. Re-watching the early episodes with my boys, I've been thinking of stealing ideas from it for an Encounter Critical/Mutant Future game.

    ReplyDelete
  2. I thought about stating them up for mutant future instead, but decided that more people played LL/D&D.

    ReplyDelete
  3. I think there's only one thing that can be said about this; All Glory to the Hypnotoad!

    ReplyDelete
  4. Once made a Futurama RPG homebrew out of a severely bastardized version of Star Frontiers. Never got to play though.

    Excellent work man.

    ReplyDelete
  5. @ Everyone,

    Thank you for the positive comments.

    @ Barking Alien,

    I'd like to see those notes. When I had cable, Futurama was one of the few things I watched regularly.

    ReplyDelete