We had the whole party except for Slimey today, and we picked up where we left off last time with the party exploring the second level of the dungeon.
While trying to find a way back to the surface they encountered this fellow:
As soon as he spied Roger Le Douche he made himself invisible and made his mephit servant attack the party. The smoke mephit turned out to be an annoying but not particularly deadly opponent and they soon slew it. During the fight the frogling had heard the wizard flee down a nearby corridor and after it was over he attacked them with a darkness spell. This was dispelled by the staff of Shazam's light power, and battle was renewed. The wizard himself was rather squishy and was unable to put up much of a fight.
However, he had signaled for a number of his henchmen to come to his aid and they only now arrived. They were dressed like vikings mixed with leatherface. The berserkers first attempted to weaken their opponents with missiles, but the staff of Shazam again came to the rescue and a fireball spell destroyed the whole lot. Badly bloodied, the group returned to the surface.
Once there they recruited two new hirelings, Richard and Athelgar, and spent a few days resting to regain their hit points. They eventually returned to the abbey. The party decided to make a return trip to the talking tomb they had found several sessions earlier, but en route they were ambushed by a number of fire drakes. The little basters managed to kill the entire party in two rounds with their breath attack, and Nightwick Abbey was silent.
We then talked about what we may or may not do in the future, and as of yet we haven't decided what the group will be doing. I may continue to run the abbey with new characters or we may move on to something else. I'll keep you posted.