- The character funnel is really fun. Even my old players who liked 3.x liked it. I noticed that as the group thinned out certain characters gained more personality.
- Individual initiative for 18 level 0 characters is insane. We used party initiative. I'm going to try the individual initiative system if we run it again with level 1 or level 5 characters.
- The adventure had some really cool things in it, but too much of it was just "characters walk in and are attacked."
- I basically had to assign DCs for things completely off the top of my head. I hope I'm supposed to do that.
- Since there aren't any experience rules yet, I'm a bit worried about the pace of advancement. Though I acknowledge it was rather slow in the Nightwick campaign so far, I don't want something so fast that I can't have Nightwick Abbey have massive levels.
- On that note, I'm not really interested in any RPG that can't run Nightwick Abbey.
- Character creation went really quick. This is of course a good thing.
- It was weird seeing DCs for saving throws again after having dealt with static numbers for so long.
- I think I mentioned this last time, but I really hope there is more guidance for the referee to build his or her own adventures and setting than is provided in the beta rules. I understand they want to be elitist, but I don't have a lot of use for rpgs without random encounter tables.
- The alignment of monsters is kinda all over the place. It's weird to see a lawful demon snake next to chaotic undead who were all supposed to be created by the same evil War Wizard.
- On that note, can one actually play a war wizard? I hope so.
- Finally, I'd really like to see some support for non-Dungeon Crawling activities. Don't know if that's going to be in there.
On the whole I'd have to say it was a positive experience. The reason I hope all that stuff above is in there, and that the pace of advancement isn't too quick, is that I think it would be neat to use with Nightwick Abbey/the Dark Country. However, if it doesn't provide the support needed for a megadungeon or hexcrawl campaign that can be run pretty much indefinitely, I'll just stick to the rules I posted previously.
elitist?
ReplyDeleteinteresting post, and some good observations
ReplyDeletedcc has some attractive features, i really must gather up some players and give dcc a whirl
Funny enough, but I also gave DCC a try this weekend. I liked it well enough but I don't think the Funnel was for me. Seemed like the adventure was designed *just* to kill characters, rather than having them attrit naturally. Also, the characters that I did lose died in the order of competence (which seemed to defeat the purpose). I only had one character (of 8!) with a net bonus on attributes and his 18 STR meant that he was forced to volunteer on a stuck (and likely trapped) door. His single hit point didn't save him.
ReplyDeleteMy longest lived character, ironically, had a LUCK of 3.
I did like the 0-level characters. Wish we could have played long enough to try spell casting.
elitist?
ReplyDeleteThe whole thing acts like it's only for people who have played the game since AD&D. If you aren't capable of running it, then don't. I don't really like its attitude.
I actually played a demo game with Joe Goodman a few weeks back. I really think the whole "elitist" bit is a joke to him.
ReplyDelete