...or if you prefer, Once Upon a Time in the Lauragais.
I recently played in Zzarchov's Neoclassical Geek Revival game on G+. It takes place in a highly fictionalized version of medieval Europe -- the party was currently in Ireland -- and oddly enough that meant Philip the Black of Luxembourg merely had to get on a boat and cross over from Wessex. After playing in both of those games I noticed something odd: the historical background allowed me to picture the setting more easily even though they both included fantastical elements. This is even more remarkable in Jeff's Wessex game since I'm still able to picture the physicality of the setting despite football-helmeted goblins and what I can only assume are travelers from Carcosa.
These two campaigns have inspired me to think about how I would use a historical milieu for D&D. I'd already been thinking about setting a campaign in Southern France, and so I decided to shift the focus away from the Hell-Caverns and towards the Wilderness that surrounds it. Occitania, a region that contains much of Southern France, will be the broad canvas on which I will paint my milieu. During the middle ages -- and to a lesser extent today -- Occitania was separated from the Ile-de-France by language and custom.
The time period I would most want to highlight is the Albigensian Crusade. Depending on which scholar you believe, the crusade was either an attempt to dismantle the various heretical movements in southern France, an act of genocide, an attempt by the northern French to gain territory at the expense of their southern neighbors, or some combination of the three. This period provides a macro-level event that I can use to give the events in the campaign context. It also provides the violence necessary for an action-adventure game like D&D without either falling into the trap of being too chaotic or of having the sides remain too stable. Players, assuming they want to become involved, can either through their lot in whole hog with one side or the other or they can play both sides against the middle a la Yojimbo.
It also provides niches for NPCs. Fighters and Specialists (since I'll likely be using LotFP) are mercenaries, brigands, and war profiteers who have come to the Lauragais to make their fortunes. Clerics can be inquisitors, mendicants, or possibly even heretics trying to win support for their side. Magic Users I'm especially happy with. This period also marks the emergence of nigromantici (black magicians) in medieval literature, and in a story related by Caesarius of Heisterbach we see a necromancer summon the devil to help root out heresy.* Some will possibly point out that these characters can be put in any setting if I'm willing to make it fantastic, but it's nice to have "historical precedents."
I want to give the setting a bit of a Spaghetti Western flavor, only with dungeons. Luckily, parts of southern France are scrubby enough to look like a Fistful of Dollars. They may not have looked this way at the time, but mood is just as important here as history. This brings me to a potential problem: I need some way to divorce the setting from actual history in order to make the way I interpret facts for the game separate from history. This is necessary in order to add in the fantasy that comes along with D&D and also to avoid offending anyone who has strong feelings about the Cathars -- you'd be surprised how many people that is. Jeff Rients did this by a fictionalized version of south western England invented by a Victorian novelist. Sadly, I don't know of anything like that for Occitania.
Or do I? Take a look at this map:
Those with a knowledge of French geography or the fiction of Clark Ashton Smith will note that Averoigne has replaced Auvergne. If wikipedia is correct, CAS actually based Averoigne off of Auvergne. While Auvergne is not where one thinks of when one thinks of the Albigensian Crusade, it might make an interesting frontier area. Simon de Montfort or one of his emissaries could use Vyones as a staging point for campaigns further south and Gaspard de Nord could be impressed into hunting heretics in Toulouse or Carcassonne. This would obviously allow me to add in more fantastic elements since they are already present in the setting.
I may not use Averoigne, since it would be away from most of the actual action of the war, but it is a thought. I would like to have Toulouse, Carcassonne, and Narbonne be on the campaign map, but I think Vyones might deserve a place as well. I wouldn't be surprised if you see more posts on this idea soon.
EDIT: had to change the link to the Danzig interview I have up there because I had accidentally used a "humorously" edited one that actually completely undermined the humor of the thing.
Averoigne would be a most excellent place to adventure! Full speed ahead.
ReplyDeleteThat map looks like the one from the old SPI wargame Empires of the Middle Ages. Is that right??
ReplyDeleteThat map looks like the one from the old SPI wargame Empires of the Middle Ages. Is that right??
ReplyDeleteIt's a map I found when image searching for Averoigne, so I honestly don't know. It could very well be, and it certainly does seem to go with some sort of game.
Luckily, parts of southern France are scrubby enough to look like a Fistful of Dollars.
ReplyDeleteWell, it was filmed nearby...
Well, it was filmed nearby...
ReplyDeleteExactly.
Carcassonne is the perfect medieval city-state... having those Cathars to deal with will be interesting, I am sure!
ReplyDeleteMy visit to Carcassonne left me impressed. It must have really been bustling when it was lived in.
Also:
ReplyDeleteI would like to have Toulouse, Carcassonne, and Narbonne be on the campaign map, but I think Vyones might deserve a place as well.
Solution: It's a semi-real location created (or kept from subsidence into the Dreamlands) by the psychic chaos of the Crusade.
Well, Aquitaine is further north, and what they've got labeled as Aquitaine is really Toulousain, and formed the heart of the Albigensian battleground. The Count of Toulouse fought right up to the bitter end.
ReplyDeleteAveroigne is really a big chunk of the Massif Central and there's less there than the open crazy warfare going on in Toulousain and Languedoc. Gascony and Aquitaine are English holdings at this time (Richard the Lionhearted operated out of Bayonne at the foot of the Pyrenees on the French side for most of his rule.)
There's the Basque in this area, too, and they act as an excellent insular, almost pagan group in the region.
There's Andorra in the Pyrenees and the conflict there with the Bishop and the Count of Foix.
And you have the Muslim pirates who raided the area and operated out of north Africa (Tangiers) and the Balearic islands (southeast of Montpellier).
Along with all of this, you have a lot of knightly orders-- the Templars, the Hospitallers, the Order of St. James of the Cross, a couple of smaller ones, all in this area supporting the (4th or 5th) Crusades and protecting the pilgrims travelling across the region on one of the 5 routes to Santiago de Compostella-- the third most popular pilgrimage after Rome and Jerusalem. One of the routes actually goes through a natural tunnel with an inn built inside. Add to the usual highwayman shenanigans the fact that the Pyrenees were said to be the lair of an enormous dragon. Hercules traveled along the southern coast while performing his 12 tasks.
There's a reason most old school fantasy campaigns look like this region at this time with the fractious independent nobility, the barbarians, the conquering kings, the knights-- Provence at this time is the template from which other stock fantasy worlds are wrought.
Side note-- Beziers is the source of the phrase, "Kill them all and let God sort them out."
ReplyDeleteIt was said by the Papal Legate as the Cathars took refuge in a church. What he said was, "Kill them all; God will know his own."
And for dungeons? You have a massive number of Roman ruins throughout the region-- the Huns were defeated in this area, fer crying out loud.
ReplyDeleteDungeons easily become the basements and catacombs of lost Roman villas, the aquaducts and cisterns cut into the hills, all that good stuff with an ancient Empire (and the pre-Imperial Gaulish holy sites, standing stones and dolmens) baked right in for good measure.
It was said by the Papal Legate as the Cathars took refuge in a church. What he said was, "Kill them all; God will know his own."
ReplyDeleteWell, the above mentioned Caesarius of Heisterbach said that the papal legate said that, but he was in Germany at the time so what does he know?
Of course for my purposes of the campaing Arnaud Amalric will be a cold hearted bastard anyway, so he would say something like that.
Last, but not least, here are good hex maps:
ReplyDeletehttp://admc.pbworks.com/w/page/1397219/FrontPage
http://admc.pbworks.com/f/admc_large_32x28h.png (1150 hex map of Europe)
I would play that in a heartbeat.
ReplyDeleteI would play that in a heartbeat.
ReplyDeleteThat's good to hear :)
In the spirit of adopting CAS, it might be worth looking up Violet le Duc's sketchbooks - he's the man who built "medieval" Carcasonne for us, along with a fair chunk of what we consider medieval France in general.
ReplyDeleteThere is a reason, I suppose, why CAS, Howard, Moorcock, and, it seems, everyone who was neither influenced by Tolkien or named Leiber set their S&S stories in a long forgotten period of Earth's ancient history.
ReplyDelete--
ReplyDeleteIt was said by the Papal Legate as the Cathars took refuge in a church. What he said was, "Kill them all; God will know his own."
--
According to the sources I know, he said that regarding the whole town of Bezier. He was giving leave to kill everyone in the whole town. Not just in one church.
Anyways, I am running a Chronica Feudalis campagain in that area and time. It's an on-and-off affair. But interesting background for a campaign.
I like it.