click to embiggen
With this version of the Region 1 map I tried to stay a bit closer to the style present in the RC for Mystara. I think it loses something, but I thought I'd try it anyway.
All encounter tables use 1d8 +1d12. Encounters in regions not covered in the tables below use the generic tables from the Monster Manual 2.
The Swamp
A cold, wet swamp that dominates this section of the river. A popular haunt for bands of outlaws.
2 -- Greenhag
3 -- Death, Crimson
4 -- Zombies
5 -- Mongrelmen
6 -- Larvae
7 -- Worgs
8 -- Wolves
9 -- Centipedes, Giant
10 -- Men, Pirate
11 -- Orcs
12 -- Toads, Giant
13 -- Ogres
14 -- Ghouls
15 -- Will-O-Wisps
16 -- Men, Bandit
17 -- Irish Deer
18 -- Men, Merchant
19 -- Haunts
20 -- Mites
The Fog-Bound Forest
The great forest that rings the Southern Mountains.
2 -- Zombies
3 -- Spiders, Giant
4 -- Shadows
5 -- Worgs
6 -- Hobgoblins
7 -- Bugbears
8 -- Men, Bandit
9 -- Wolves
10 -- Orcs
11 -- Bears, Black
12 -- Goblins
13 -- Bats
14 -- Trolls
15 -- Rats, Giant
16 -- Irish Deer
17 -- Lycanthropes, Werewolf
18 -- Harpies
19 -- Gnomes
20 -- Winter WolvesThe Witchwood
The home of the White Lady and her minions.
2 -- Displacer Beasts
3 -- Hangman Trees
4 -- Giants, Firbolg
5 -- Owlbears
6 -- Lycanthropes, Werebear
7 -- Sprites
8 -- Owls
9 -- Orcs
10 -- Ogres
11 -- Stags
12 -- Boars, Wild
13 -- Bears, Black
14 -- Boars, Giant
15 -- Bugbears
16 -- Choke Creepers
17 -- Elves, Wood
18 -- Shadows
19 -- Gnomes
20 -- Dryads
The Barren Hills
Treeless hills in the North. Home of a ruined imperial fort.
2 -- Mites
3 -- Skeletons
4 -- Perytons
5 -- Volts
6 -- Goats
7 -- Rats, Giant
8 -- Settler Patrol (Bandit stats)
9 -- Ravens, Normal
10 -- Wolves
11 -- Lycanthropes, Werewolf
12 -- Giants, Hill
13 -- Bears, Black
14 -- Ghouls
15 -- Bats
16 -- Worgs
17 -- Goblins
18 -- Norkers
19 -- Zombies
20 -- Berserkers
No comments:
Post a Comment