Saturday, June 19, 2021

Tales from the Rattlebones Tavern: Six Against Viridistan...

...or Beerbane's Bane!

Characters Present
Annapurna, 4th level Altanian  Ranger
Beerbane, 3rd level Altanian Berserker Barbarian
Ion Skamos, 4th level Tiefling Cleric of Set
Sobek-Ra, 4th level Orichalan Dragonblood Sorcerer
Waq Awaqa, [3rd] Level Viridian Warlock
Hjoldahr Braveflight, 3rd Level Dwarf Fighter

Events
  • While resting at camp, Annapurna was able to spy a dwarven noble and his small entourage of three dwarven commoners walking through the Vapor Hills. She brought him back to camp and Waq Awaqa quickly took to this fellow noble, whose name was Hjoldahr Braveflight. 
  • They all agreed that a second attack on the Viridian camp was in order, with Hjoldahr's servants guarding the camp in the meanwhile.
  • They waited until dusk and again made their way to the strange cave which provides a back entrance to the complex the Viridian soldiers were exploring. 
  • Again Ion Skamos used the stormy  powers of Set to clear a path that they might pass through the room filled with poison gas.
  • They first attempted to explore beyond where they had fought the men of living metal, finding a room that appeared at first glance to be empty, aside from some strange discolorations on the floor and some ancient bones.
  • Sobek-Ra soon found the source of these discolorations, as a strange mechanism in the ceiling shot a beam of energy at him, nearly killing him. Annapurna, acting quickly, destroyed the mechanism with a carefully aimed bowshot.
  • Listening at the door exiting this chamber, the group heard the sounds of nearby Viridian soldiers searching through the complex. Not wishing to alert them they decided to double back to the poison gas room and take another route.
  • From this new route they soon found themselves in a grand hall marked by columns of the same dark metal found elsewhere in the complex. These pillars it seemed housed a similar trap to the earlier chamber, and one must know the proper direction to walk in order to pass them without being vaporized.
  • The party then used this to their advantage as they attempted to lure the soldiers they heard earlier into the trap. Unfortunately it seems the Viridians were already aware of the trap, though with some cajoling Sobek-Ra was finally able to convince one to get himself killed.
  • Battle was joined, and during this battle Ion Skamos used the thunderous power of his dark god. Unfortunately, this alerted the other Viridians in the complex and soon the whole unit was upon them, including trained Viridian archers, the captain Sobek-Ra had encountered earlier, and a conjurer of some skill.
  • The party retreated into a hallway in hopes they would bottle the enemy up, and at first this strategy seemed to work; however, when the conjurer came closer he loosed a fireball which incapacitated half of their number.
  • While the survivors were able to recover the body of Hjoldahr and even revive Ion Skamos, the conjurer then summoned great black tentacles from the depths of some nether hell, which rent Beerbane limb from limb.
  • Annapurna, realizing the situation was dire, produced the lamp which contained Salassim, and bade him to stop the Viridians. He responded "I shall try, Master. I shall try" and then flew into the grand hall.
  • Much of the ensuing battle was unseen by the survivors, though the combat could be heard as great blasts of flame leapt through the air.
  • Annapurna attempted to find the entrance on her own but soon was walking blindly without torchlight.
  • However her flight proved in vain as soon Salassim had routed the Viridians and flew into the air to smite the ones which fled into the sun from the heavens.
  • Soon the soldiers were dead and the survivors were able to lick their wounds. They agreed that they should commandeer the Viridian camp and its supplies. They hoped dearly that no reinforcements were on their way...
Treasure
600gp, salt fish (300gp), Jeweled turban (150gp), jeweled dagger (150gp), wand carved with image of Yezud
XP per Surviving Player 
730

Saturday, June 5, 2021

Tales from the Rattlebones Tavern: Men of Living Metal...

... or Dungeons are a Gas!

The Men of Living Metal

Characters Present
Annapurna, 4th level Altanian  Ranger
Beerbane, 4th level Altanian Berserker Barbarian
Ion Skamos, 4th level Tiefling Cleric of Set
Sobek-Ra, 4th level Orichalan Dragonblood Sorcerer

Events
  • Sobek-Ra returned to his compatriots and described the situation about the strange complex the Viridians were investigating. They debated what to do for some time, but the horrible thunderstorm they were in precluded their initial plan of setting fire to the Viridian camp, though each flash of lightning seemed to set off a cloud of methane within the Vapor hills in mockery of this fact.
  • Sobek-Ra also told of a side passage which led into a cave. They agreed that they should scout this out to see if it could lead to the rear of the Viridians, or perhaps to the "eye" they sought.
  • Using the cover of the pouring rain and the onset of dusk, the four made their way into the cave, which Annapurna was disturbed to find covered in a reeking fluid like the runoff from a mine. It seemed this fluid occasionally burbled up methane, which made the journey perilous and also meant that Ion and Sobek-Ra had to led their human companions closely.
  • Soon they found a large hall made of an opalescent black metal. This hall also contained a noxious gas, created - they soon learned - by the mixture of the methane and some strange components held within large metal boxes. This gas, unlike that of the cave tunnel, was not flammable, but burned Sobek-Ra's nostrils as he held his breath and tried to explore the room without suffocating.
  • Eventually it was decided that this room should be passed by, and the four all covered their mouths and hoped for the best, moving through it at great speed.
  • Further down the tunnel they came to a large chamber... filled with orange crocodiles! They seem to have been changed by bathing in the impure water of the cave.
  • Ion Skamos called upon the Slithering Lord of Darkness to cloak them in a cloud of fog, and they fled from the crocodiles, whom they worried would prove too much for them.
  • There was then some discussion of if the poison gas from earlier could be blown out onto the waiting Viridians, but Ion knew his spells well enough to know that by the time they made it to the camp he would've merely dispersed the gas until it was harmless.
  • So they decided to do a variant of this instead, blowing wind down the chamber to clear it of the gas. This was done easily and the party preceded to the first door within.
  • Beyond, they found a section of cavern with stairs added of the same opalescent black metal as the gas chamber.
a re-enactment* of the action
  • These they ascended and soon found themselves in combat with strange men made of the same metal! They knew quickly that these were no suits of armor, as blows through landed on neither flesh nor bone and no blood spilled from these strange beings.
  • Beerbane rushed forward to face them but soon found himself surrounded. Luckily this was quickly rectified by Ion Skamos who used a thunderous blast to send one of the metal-men flying backwards into a metallic chest which spilled silver coins everywhere.
  • Soon the metal men were defeated, with comparatively few resources used by the four adventurers; however, now that they had a fair amount of treasure, and since this was only meant to be a scouting mission, they decided to exit and make camp in the swiftly approaching night. 
the party's location at the end of the session
  • The terrible storm gave way in the night to an unbearable mugginess, common in the subtropical lands of the World Emperor.
  • Knowing that they would be unlikely to return to civilization any time soon, they decided they should bury the treasure they currently had. Since Annapurna is better versed in forests than in hills, they descended back into the Elsenwood for the burial. There they marked the spot by means Annapurna would remember.
  • They then made their way back into the vapor hills and set camp in mid afternoon, hoping to wait until dusk to again plumb the strange structure the viridians had found.
Treasure
4200sp, 2 black jade "crab men" statues (150gp each), 2 metal crates (100gp each)

XP Per Player
285

* I neglected at the time to take a screenshot, so I recreated it with the tokens I had to hand later. I also didn't make the tokens you see for the metal men until after the session when I found a Krull comic I could use.