Sunday, May 10, 2020

7 Kukoshi Hexes


1. An abandoned house within this forest possesses a well that is reputed to be haunted.  The mother of a changeling who lived here drowned her in the well, throwing the treasure given to her by the yosei father in the well with her. The villagers in Uzo remember the tale and often young hotheads head to the house to get the treasure from the well.  Supposedly the spirit of the murdered changeling slays anyone who takes any of the treasure, and anyone who trades with them for part of it, returning it to the well. In reality a troop of 10 yosei in the shape of men with the features of the carp - relatives of the changeling girl - are the murderers and responsible for returning the treasure. The treasure consists of a coat of golden fish scales (as plate armor), and 200 gp.* The carp-men can identify the coins through some means not known to man.

2. This tiny namazu village is the site of a bloodbath. A group of 7 veteran samurai, all gravely wounded (use only 1d4 to generate HP), have butchered the namazu believing them to have stolen a magic sword from their lord. They have turned the village over, turning up only about 100sp, 5 drums (10sp each), and some jars of fermented fish. They are resting, blaming both themselves and the namazu for not finding the sword.

3. A shrine maiden (as vicar) defends her mountain shrine from a group of 15 bandits who lair in the same hex. She and the bandits have been in a protracted war of attrition for several days, and both have gone without food for that time. What has set them in spite against each other is unknown to both parties. The bandits have only 13 arrows between them now, but the shrine contains a red jade statue of a bull, believed by the shrine maiden to be a kami.

4. The remains of a small castle are the private battleground between two supernatural monsters - a bakeneko (the spirit of a family pet of the Tsuru clan people who lived here) and a gashadokuro sent by the Genbu clan in ages past. Their struggle has been at a standstill for many decades, with the bakeneko protecting the corpses of the family who starved to death in the cellar. If the gashadokuro is destroyed, the bakeneko will reward the destroyers with a charm allowing them to speak to cats 3 times in their lives. This would ideally be used to determine if a cat is a bakeneko and to achieve its loyalty and aid (since the charmed person has aided another of his race). With this done the bakeneko will perish of exhaustion. Upon the corpses of the starved family is enough remaining fine silk to fetch 3000sp.

5. Below these sea cliffs, on a small beach, is a manor made of enormous seashells. It is home to a goblin spider who often climbs the cliffs to go to the nearby road and feign helplessness as an old woman. She uses this to trap young women and men who she spirits back to her palace. There she forces the young women to weave fine clothes from her silk, and she devours the men. She has several tapestries worth 1000gp in total (most depicting the perfidy of men), and 3 suits of silk cloth that are hard as mail and would fetch a price equal to plate armor if sold.

6. A pond in this hex is visited daily by a ponderously fat foul changeling who comes here to devour frogs. He is dressed only in tattered rags and does not know how to speak to humans, who he fears greatly. He has the ability to turn invisible once per day and will use this to flee from anyone who approaches.

7. This spot of forest was once home to a battle, with arrows still stuck in trees and the occsional bit of armor or shaft of a spear poking through the dirt. The craven servant of an Okami clan mahotsukai is searching here for a "heavenly armor." He is under a geas to find it here as punishment for some perceived slight. Unfortunately for him, the armor was looted years ago and currently resides in the treasure of a Byakko clan samurai some miles away. Even more unfortuantely, the wording of the geas would mean it would have to be recovered, brought to this battle site, and then found by him for his mission to be successful.

*The World of Nightwick uses 1sp = 1xp.