Saturday, March 5, 2011

Community Megadungeon Proposal

Recently Il Male posted this map over at his blog.  He presented it as a present in honor of GM's Day.  The idea, as you can read there, is to help you get started with a fast play megadungeon.  Just roll for a background, pick up his map, key the rest of it, and run the bitch.

I love this idea.  I'm working on my map for the second level right now.  While working on it, I realized this would make a kick-ass community project.  It has some advantages over the aborted megadungeon.net but could be just as useful if it picks up steam.

So here is my proposal:

  1. Create a one hour dungeon map utilizing the visual style Il Male used.
  2. Make sure it connects with previous dungeon levels created by other bloggers.
  3. Key the special encounters.
  4. Put it up on your blog for other people to steal.
This is (hopefully) a fairly low impact project, and I don't really have anyway of connecting into a more focused effort.  Still, I think it may be worthwhile.

I'll have my entry up in the next few days.  If you're interested in contributing post a comment!

Friday, March 4, 2011

Random (Men's) Names

Here are some names I've used in my campaigns due to their rough historical authenticity.  A quick scan will reveal some are spelled wrong and that others are anglicized versions of the actual names.  Still, they're close enough for me.

Male (Monotheist) Names (1d30)
1 -- Lothair
2 -- Bohemund
3 -- Tancred
4 -- Baldwin
5 -- Notker
6 -- Einhard
7 -- Willem
8 -- Robert
9 -- Roger
10 -- Richard
11 -- Drogo
12 -- Anselm
13 -- Harold
14 -- Jacob
15 -- Odo
16 -- Oderic
17 -- Carloman
18 -- Charles
19 -- Guy
20 -- Adhemar
21 -- Walter
22 -- Frederick
23 -- Pepin
24 -- Clovis
25 -- Gregory
26 -- Dominic
27 -- Urban
28 -- Leo
29 -- Henry
30 -- Stephen

Male (Pagan) Names 1d30
1 -- Clodivec
2 -- Ludivec
3 -- Randwulf
4 -- Hrothgar
5 -- Werwulf
6 -- Unfirth
7 -- Ragnarr
8 -- Halfdan
9 -- Cnut
10 -- Aleric
11 -- Ulfilas
12 -- Athalric
13 -- Eraric
14 -- Offa
15 -- Raedwald
16 -- Penda
17 -- Aella
18 -- Hildibad
19 -- Harald
20 -- Athaluf
21 -- Sigeric
22 -- Wamba
23 -- Ardo
24 -- Thorismund
25 -- Horsa
26 -- Aethelstan
27 -- Bjorn
28 -- Ivarr
29 -- Guthrum
30 -- Hengst

I'm still working on a list of female names, but it will likely be smaller.  Naming conventions for women in the Middle Ages were, sadly, a bit more boring.  A joking (but somewhat accurate one) is given below.

Female names 1d8
1 -- Anor
2 -- Eleanor
3 -- Constance
4 -- Heloise
5-8 -- Matilda

Obviously this would result in a lot of confusion, but thats for you to figure out.

Module Suggestions

Anyone whose read my blog for any length of time probably knows that the Dark Country isn't exactly your standard D&D.  It's 2 parts hammer horror, 1 part 50s atomic b movie, one part the Hobbit, and 1 part Doom Metal.

Anyway, my players are starting to explore the wider world, and I need some modules to plunk down on my map.  I'm having a bit of a hard time finding them.  Any suggestions for thematically appropriate ones?

Note: I'm already have a considerable number of James Raggi's modules.

Thursday, March 3, 2011

Another Inspirational Picture

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Remember, if medieval buildings didn't have to be drab neither do your dungeons.

New Poll

I have one character who seems to have a lust for purchasable magic items.  I wanted to see how other referees/dungeon masters/labyrinth lords/maze controllers handled this.


Vote early. Vote often.

Wednesday, March 2, 2011

Something Every Character Sheet Needs


I've noticed that a lot of custom made sheets don't include the "Character Sketch or Symbol" portion from the original sheets.  This makes me immeasurably sad.  I wouldn't call myself an artist, but I'm pretty good at doodling people from the chest up, which is perfect for those little boxes.

So do your old pal Evan a favor: if you make a custom character sheet put a little doodle box on it.

Nightwick Abbey Session 8


In which I learn a valuable lesson: don't roll on the magic item tables.

Last session, the players stumbled on quite a bit of money.  They were eager to spend it, but since the winter had essentially shut down all non-subsistence based economic transactions in Nightwick village, they decided to brave the roads and strike out towards Lichgate.

Before leaving they recruited a few hirelings and one henchman (an apprentice for Professor H'oak).  They set out on their merry way, and soon found an overturned wagon blocking the road amidst a wooden copse.  They suspected an ambush, and quickly surmised that bandits had set up this little road block.  Ma'ongo decided that it would be best to negotiate with them and join up with the band of robbers.  Confused by this, the robbers only agreed to let the heavily armed group of characters pass.  Negotiations quickly broke down, and Ffraid used the spell command to cause a bandit hiding in a tree to fall into a deep coma.  The fall from the tree caused the bandit to break his neck on impact, and the other bandits scattered.

They managed to make it to a crossroads before needing to camp.  The party then set about gathering the necessary materials to build a temporary shelter and prepare some food.  They did this quickly and mostly effortlessly (though Barley Brownbeard brought a bunch of rocks back instead of firewood).  They assigned watch shifts and then settled down to sleep.  During Ma'ongo's watch, he spied a number of torches lit on a nearby hill.  He awoke his party members and they quickly discovered a very large patrol of orcs was bearing down upon them.  They decided to flee, and easily slipped by the dim-witted creatures.

A small rules note:  I used the evasion rules from the RC for this.  It's one of my favorite parts of that book.

In the morning they continued on, but while passing near a small bog they were attacked by 15 hobgoblins.  The party and the hobgoblins traded bow shots, both taking heavy casualties.  Eventually the party was victorious, slaying every single hobgoblin (they made great morale rolls), but Ma'ongo was a bit disappointed by the battle.  He had elected to charge the three rounds it would take to get to them, after shooting off a few arrows, but arrived the instant the last one bit the dust.

Nearby the found a small, stone barracks.  Investigating it, they found that it was the home of the hobgoblins they had so recently slain.  In a chest in that shelter they found two swords, of dwarvish make, and two potions.  The two swords were, as Barley surmised, named Dragonfang and Trollcleaver.  I decided to adopt Gygax's method of forcing the party to pay gold for immediate identification of items.  They did this for the two swords, discovering they were a +1/+3 v. Dragons and +1/+3 v. Regenerating creatures respectively.  They also decided to pay for a staff they had not yet identified.

It turns out this was a Staff of Power, capable of creating 8d6 damage fireballs.  The party seems to have a new plan now: loot the cathedral in Lichgate.  We'll see how that goes.

This was the first session that occurred entirely outside of Nightwick Abbey.  My wife was a bit disappointed with the lack of dungeoneering, but the other players seemed to enjoy themselves.  The end of the session reminded me of a Knights of the Dinner Table comic, with the players planning mayhem that may or may not burn down a considerable amount of the world I've made so far.  It'll be interesting to see how this pans out.

Edit: I forgot to mention that all of the hirelings and Professor H'oak perished in the battle with the hobgoblins.    Also, Slimey got knocked down to 0hp, but the house rule from the RC saved him.