Thursday, December 9, 2010

Froglings for Labyrinth Lord


Frogling
Requirments: DEX 12 CON 9
Prime Requisite: DEX and CHA
Hit Dice: d6
Maximum Level : 9
Saves: As Dwarf
Attack Table: As Fighter

Froglings are frog-like humanoids from the distant county of Hopland.  They are no more than 4' tall, but their weight varies wildly.  Their skin coloration also varies, but most have green or dark brown skin.  They are excellent brewers and craftsfrogs.  Froglings are primarily found in the West or the Dark Country in mercantile roles.  They may wear any armor, though some may have to be specially adapted to fit their squat frame, but may only use one handed weapons.

Due to the dangers of their swampy home, Froglings are always on the lookout for danger.  Froglings may roll an extra die in addition to the Party roll for surprise.  The Frogling then gets the better of the two results.  They also have a 50% (1-3 on 1d6) chance of finding food in a marshy, swampy, or forested environment.  If they do so, the Labyrinth Lord must roll another d6.  If the result is a 6, the food is poisonous to all but the Frogling.  The Frogling should not be aware of this.

Froglings are also adapt climbers.  They gain the Climb Sheer Surfaces ability as though they were a Thief of the same level.  (If the alternate Common Tasks system from Lamentations of the Flame Princess is being used, this translates into a 1-3 on a 1d6 chance to climb regularly, or a 1-2 on a 1d6 to climb a sheer surface).

Froglings may hop up to 30' horizontally and 15' vertically.  They do not take any damage from falls less than 40', which they treat as 10' for damage purposes.

Reaching 9th Level: At 9th Level a Frogling can establish a Merchant House.  This must be done in a major city or a community that receives a large amount of traffic from various traders.  This Merchant House will attract both Froglings and Human Man-at-Arms to the Frogling's service.  The Frogling will act as the Guildmaster for the Merchant House.

Froglings may swim as fast as they can walk unless encumbered.  They need less oxygen than other characters while swimming.  The effects of this must be determined by the individual Labyrinth Lord.

Advancement Table
Experience/Level/HD
0/1/1
2,241/2/2
4,481/3/3
8,561/4/4
17,121/5/5
34,251/6/6
68,501/7/7
137,001/8/8
274,001/9/9

3 comments:

  1. Neat, would work well for a Blackmoor campaign too :)

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  2. Do any froglings have poisonous skin--or better yet, hallucinogenic skin?

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  3. A. Awesome, awesome miniature. Pure win, as the kids say.

    B. Wonderful class. I like everything you've included.

    I really want to play Nightwick now!

    ReplyDelete