Wednesday, November 20, 2019

FLGS Nightwick Abbey Session 9: In the Lady's Demesne


Characters Present
Ermel the Dagger - Karslish Human Ranger 3 (and writer of the recap)
Adran Wildedagger - Karslish Human Rogue 3
Flint Lichtbringer - Dwarven Paladin and member of the Order of the Elk 
3Lucius Winterfell - Fair Changeling Warlock Hexblade 3
Arcturus - Dwarven Rune Knight 3

19th of November
The gold skull talks! His name is Edric! there are other pieces of him and none of us know this happened except Lucius. We furnished the house! We are now living in a rich burger class of dwelling! We go to the Abbey! We navigate ourselves back to the chasm and I fall in! Oops! Anyway Arcturus obligerates a door and uncovers cultists! Fight of them! Then five more!

***FIGHT IT OUT!!*** 13 dead cultists

We slew them mightily and then Arcturus decides to open up another door and there are nine skeletons!

***FIGHT IT OUT!!*** 9 dead skeletons

Broken bones. We collect 20 gold worth of precious metal plates from the table the skelemans were around. Arcturus kicks open the door the cultists were behind. There are stairs down and we go down them! Down there a scabbish wall with a black void hides within a sharp couple of rooms that are essentially safe room.s Lucius tries some magic things on the wall to no avail. We leave the safe room and go in the direction of voices which lead us to 6 devil-men who talk with us creepily before we engage! And then 10 more cultists

***FIGHT IT OUT!!*** 6 dead devil-men, 10 dead cultists.

After a rough start we prevail and uncover a chest with 1500sp and a potion of yellowish gold, also 2 [suits of] splint mail. We leave!

XP per Person
473



FLGS Nightwick Abbey: Session 8: Evil Takes Shape



Characters Present
Ermel the Dagger - Karslish Human Ranger 3 (and writer of the recap)
Adran Wildedagger - Karslish Human Rogue 3
Lucius Winterfell - Fair Changeling Warlock Hexblade 3
Arcturus - Dwarven Rune Knight 3

12th of November [1395]
It's very cold in the Dark Country now so with the hardened ground there is more travel. A third of the townspeople of Nightwick are gone logging. We deal with the leper [sic] house belonging to the party now. We go to the Abbey! We go to the west [sic] tower and open door to the left. Lucius finds demon statues and nobody's what it means. We continue on to a large room with non-structural columns and alcoves. There's saintly depictions in the alcoves and one giant alcove with a depiction of the spherical God of Law but warbly and ruined.  One of the alcoves has a silver altar that Lucius takes and another has 200 silver pieces in their stone altar. We enter double doors and it's a spherical room! We have reflections and a couple attack us!

***FIGHT IT OUT!!*** 2 dead

They are vanquished by us and we leave the sphere room to enter another room with graphic depiction of a mouth on the floor and a sky in the ceiling. There are deer monsters!

***FIGHT IT OUT!!*** 6 dead

Dead deer, but there are more deer down this other hall! Seven of them.

***FIGHT IT OUT*** 7 dead

A hard-fought battle won and there are yet more noises in a door. There are piles of garbage with animl things under them!

***FIGHT IT OUT*** 5 dead

We killed the garbage beasts and found a trap pit and got across it. The room contains glass vials and a gold skull with ruby eyes. Then we found stairs to the second level of the Abbey! Then Adran finds another trap and disarms it. After an encounter with some baddies we turn back and hightail it back to Nightwick.

XP Per Player
515



Friday, November 1, 2019

FLGS Nightwick Session 7: Osculum Obscenum


Characters Present
Ermel the Dagger - Karslish Human Ranger 3 (and writer of the recap)
Adran Wildedagger - Karslish Human Rogue 3
Flint Lichtbringer - Dwarven Paladin and member of the Order of the Elk 3
Lucius Winterfell - Fair Changeling Warlock Hexblade 3*

Arcturus - Dwarven Rune Knight 3*

29th of Shocktober
Prperations for the Halloween Muster are underway; no attacks from baddies just yet.  A noble wants to, rumor has it, setup a village in the ruins next to the Witchwood [Vollage]. Bad time to do it, since winter is arriving. But that doesn't concern us! Off to the Abbey! It has been raining so the evil kudzu is retreating because of the cold weather. We descend into the East Tower! We find a room full of broken furniture and deer velvet sheddings. The velvet is glowing and the room is breathing. Adran inspects a scab and it sprays him. We use the only other exit, a door that leads to a long hallway. We open a double doors and there are a bunch of 8 mites bowling!

***FIGHT IT OUT!!***

We mopped them clean. Then everyone but me picked up rocks that make them remember someone else's memories and age a year afterwards. Then we go to another door that leads to a bat squeaking and a door encrusted with bat guano. Adran lights the door on fire and we move on to the next door which leads to the room with MUNG written on papers and then the dancing room where we fought sparring skeletons. After that we find a room full of rusted weapons covering 1000cp. Adran collects it. We go back to the bat guano pre-room after it had burned.  In the post-guano room there is about 180 gold worth of silver slag which the two dwarves collect. The next door leads to a closed-off room that Adran explores and triggers a trapped lock. He finds a quicksilver potion and 250 silver pieces. We found ourselves in familiar territory so we go back to the sitting room and enter the door that was mysteriously a scabe beforehand which leads to stairs and a hallway that leads to more stairs and a door. Another room full of broken furniture and antler felt goop. The next room has the offending deermen in it.

***FIGHT IT OUT!!***

Six dermen down. We open a door into the sphincter room. We close the sphincter door and bar it closed. Unfortunately there are baddies!

**FIGHT IT OUT!!***

After killing 4 time ran out and we left the Abbey!

Monsters Killed
8 Mites, 6 Deer-men, 4 Cadaverites

XP Per Player
250



* I let the two people who died from being lost in the dungeon remake at the same level they were (though with the base xp) because the lost in the dungeon table was triggered by my own physical malady.

Sunday, October 27, 2019

FLGS Nightwick Session 6: Lost in the Dark


Characters Present
Ermel the Dagger - Karslish Human Ranger 3 (and writer of the recap)
Adran Wildedagger - Karslish Human Rogue 2
"Sir" Ginger van Evergreen - Frogling Cleric of St Santa Claus 3
Flint Lichtbringer - Dwarven Paladin and member of the Order of the Elk 3
Anastasia Romanov - Novgovite Changeling Warlock of the Archfey 3

(The other two players who had joined left to start a Pathfinder group due to a poor DM/Player ratio at the store)


22nd of Shocktober
Town pop has doubled almost! Mercenaries from Lichgate [sic] showed up along with a bunch of knights after campaigning against Witchwood. Lord Albrecht has returned! Adran and I did crime, and we failed but escaped ok. Anastasia was waiting for us to go to the Abbey. We decided to go to the graveyard again and the entrance we used disappeared behind us. We go into a room full of skulls and when Adran gets to the middle of the room there are wheel skellies!

***FIGHT IT OUT!***

We killed the wheel skellies but we get separated again. Trying to find our way around, we try to find our way back, ending up in another skull room; only rat skulls this time. Ginger and Anastasia journey on their own and find a room full of brokenup skeleton limbs. Insight tells both Ginger and I that scabs on doorways mean edges of the Abbey existence.  We encountered some more wheel skellies

***FIGHT IT - wait actually GM feels bad so time to roll to get out!

Adran, Flint, and I make it out.*

Monsters Defeated
"wheel skellies"

XP per Surviving Player
50



*Ginger was killed by monsters and Anastasia was possessed by a host of fiends and now wanders the dungeon.  I used this table, which I need to drastically revised given the amount of time it takes to make a 5e character.

Monday, October 21, 2019

FLGS Nightwick Session 5: The Anchorite


Characters Present
Ermel the Dagger - Karslish Human Ranger 3 (and writer of the recap)
Adran Wildedagger - Karslish Human Rogue 2
"Sir" Ginger van Evergreen - Frogling Cleric of St Santa Claus 3
Flint Lichtbringer - Dwarven Paladin and member of the Order of the Elk 3
Anastasia Romanov - Novgovite Changeling Warlock of the Archfey 3

Vlad - "Priest" [Wizard] of the "One True God" 2
Aradon, Son of Evermore - Dwarven Barbarian 1

15th of Shocktober
[Aythe] lets us know that the dwarf barbarian that was with us is being held for ransom for 61 gold.* So we go to murder them. Off to the Abbey! A cockerel crows as we break through to the Abbey. Some creatures tell us the same thing as [Aythe], and Anastasia threatens them. One of the mongrelmen had some sass so we pin cushioned him.  The rest gather the barbarian and return him to us. We decide to follow the mongrelmen. We descend into the west tower and go into the left door. Flint licks a pulsing tumor with small creatures in them like tiny old men. After that he hacks at it and rouses it from its slumber.

***FIGHT IT OUT!***

... And it dies in one hit. We spend some time killing the rest of the tumor mens. We enter another door with the sound of crying behind it in a room full of paper detritus. Adran gets pushed in to check for traps and gets downed immediately by invisible claws.

***FIGHT IT OUT***

They are victorious but the abbey changes, separating me from the rest of the party.  I head back to the entrance.  Meanwhile they loot the room that the baddie was in.  They get 2 scrolls (1 w/3 spells the other 1 spell), a chaise lounge, and a golden cross. There are goblins!

***FIGHT IT OUT***

They burninate them and some stupid stuff happened that the Abbey rewinded and kept from happening** Friends, everyone.

There are goblins tending a jail!

***FIGHT IT OUT!***

They prevailed after some pratfalls against the goblins.

We go back to Nightwick, Anastasia leaves.

Monsters Defeated
A Lost Soul, the Anchorite, a bunch of goblins

Treasure Gained
180gp, chaise lounge, golden cross, 2 scrolls, 2 dogs.

XP Per Player
260


*The result of a roll on this chart.

** There was some player v player conflict that ended in a maiming and I decided to rewind time to not have things escalate in that manner.  It was a poor kludge.

FLGS Nightwick Session 4: Look Out Stomach...


Characters Present
Ermel the Dagger - Karslish Human Ranger 2 (and writer of the recap)
Adran Wildedagger - Karslish Human Rogue 2
"Sir" Ginger van Evergreen - Frogling Cleric of St Santa Claus 2
Flint Lichtbringer - Dwarven Paladin dedicated to St Richard the Prior 2
Anastasia Romanov - Novgovite Changeling Warlock of the Archfey 2

Rhiannon Fleetwood - Karslish Human Druid 1 (Played by my wife, who has played every incarnation of Nightwick)
Aradon, Son of Evermore - Dwarven Barbarian 1

8th of Shocktober
We leave the village about dawn for the Abbey.  This time we go towards the west tower! Flint kicks the door open, and then tries to stomp the trap door open, only to have his leg go through the door.  I help the dumb dwarf out of the door and the barbarian dwarf opens the trap door like a civilized being. Down into the trap door and into a room with flower columns [sic]! We open a door to noises and there are leather-face guys torturing some creature!

***FIGHT IT OUT!!***

We smushed um, but Flint accidentally killed the chimera that was being tortured. Rhiannon found a secret button on the St Gax column [sic]! It opens a secret door to a secret room.  There's another door with noises behind it. Time to immediately open it! There are rats with crow's heads!

***FIGHT IT OUT!!***

We kill the swarms and there are 100 silver and 4 habits. another door, another room with a pedestal and a book.  Anastasia picks up the book and blood gushes out. The barbarian tries to sunder the source, only to make it gush more.  Meanwhile, Ardan opens another room that yells "thief!" at him. "Liar!" at Ginger. The barbarian jumps into the blood hole and gets lost in space and time.  Anyway there are cultists!

***FIGHT IT OUT!!***

We killed 5 of them and the last one runs away!

Monsters Defeated
2 Berserkers, 2 swarms of Awful Rats, 6 Cultists

Treasure Gained
100 silver, 4 habits

XP Per Player
190

FLGS Nightwick Session 3: Don't Go Into the Graveyard!


Characters Present
Ermel the Dagger - Karslish Human Ranger 2 (and writer of the recap)
Adran Wildedagger - Karslish Human Rogue 1 (formerly played Ysentrude)
"Sir" Ginger van Evergreen - Frogling Cleric of St Santa Claus 2
Flint Lichtbringer - Dwarven Paladin dedicated to St Richard the Prior 2
Anastasia Romanov - Novgovite "Human" Warlock of the Archfey 2

Vlad - "Priest" [Wizard] of the "One True God" 1 (played Oberich in session 2)


1st Day of Shoctober, King's Day
There is a festival for the first frogling to convert to the God of Law!* Later, though; right now we're off to the Abbey! Time for graveyard. Seems like a bad idea to me, though. There are six freshly-dug graves and mausoleum doors in the mountainside [sic]. Inside there are empty coffins and two large angel statues with swords.  As soon as we enter the north room we are attacked by skeleton wheels!

***FIGHT IT OUT***

Ginger turned the skeletons and we killed the one that remained. Flint licked a fleshy bit of wall and fell over, unconscious. Curse his need to lick everything.** Ginger shocks him back to consciousness.  Having awakened, Flint leads us on to the room the skeletons attacked us in before. Flint opens a door to a room with a sarcophagus and a painting. Inside, a nun corpse with a habit and jeweled eyes. The rogue swipes the two eyes and Vlad shakes the corpse loose from the habit.  Suddenly there is a Hell knight of something to dislike us so flee!!


***Fight it Out***

We... scared him off???*** And now we are trapped from the Abbey changing\\ around us, but we eventually make it out!

Monsters Defeated
1 Broken Dead

Treasure Gained
4 purple gems, monk habit, nun habit

XP Per Player
425 (bonus for exploring Level 3)



* St. Toad of the Black Moor

** Flint has been licking various stone structures throughout the Abbey to perform "stonecunning." The fleshy thing in question was a strange scab formed in a door frame, a common sight in Nightwick.

*** Ginger was able to wound the creature with a damage type it had a vulnerability to, forcing it to make a morale save which it failed.