Sunday, May 30, 2021

Tales from the Rattlebones Tavern: The Story So Far

Today's post is from longtime player in my game Michael. He has helpfully provided an account of the campaign so far so I don't have to write it.

The wood-elves of Khaled, hearing tales of Annapurna's care in returning the body of her friend and compatriot Sweetleaf to the wood-elves living in the shadow of the City State of the Invincible Overlord, sent word requesting her help. They asked that she and a party of adventurers follow one of the now-frequent Viridian patrols that pass through their territory, perhaps signalling a coming assault on their beleaguered people.

Arriving in Viridistan, and finding rooms at the Rattlebones Tavern, Annapurna and her associates were approached by a strange man offering gold in exchange for one of the mummies of Ancient Kings vouchsafed in coastal cairns to the east of the city. Returning with one of these mummies, or a considerable part thereof, the party has now agreed to meet the strange man in a mysterious region to the west, where he posits to utilise the mummy in procuring an ancient stone of strange powers.

Annapurna believes there is a possibility that the Viridian patrols may lead to this same place in the west, perhaps with a corollary purpose. Thus, not wanting to delay their request further, and hoping to combine two tasks in one, the party has gone north to Khaled to meet with the wood-elves there and pick up the trail of one of these patrols.

Leaving the small woodland village of the elves, known as Khaled, Annapurna began tracking the Viridian soldiers who had passed through the forest the previous day. While she was gathering food as they travelled beneath the trees, the others were set upon by a fearsome demon. When she returned, the demon had moved on, but laying there, nearly slain by the creature, was someone she had not seen since her time in the distant City State; Waq Awaqa, the magician. Quickly reviving him, he told the travellers he had been following this demon when it attacked.

They bent their attention again to the trail of the Viridians, and were led from the forest out into open hilly plains, redolent with clouds of noxious gas. The journey was also plagued by a rolling thunderstorm, and they soon discovered the clouds of gas were highly explosive in the lightning. They gave the clouds a wide berth.

Scouting ahead, Sobek-Ra discovered the terminus of the Viridians tracks. Some thirty of their soldiers were camped on the weirdly spongy ground, their tents arrayed near a stark, blocky archway of square black stone set into one of the hillsides. Disguising himself with sorcery, Sobek-Ra approached the camp, and spoke with the leader. He revealed that they had sent at least one group of soldiers through the archway, delving into the depths below the hill. They sought for something the leader would not discuss; clearly the same so-called 'eye' we were seeking ourselves.

Tuesday, May 4, 2021

Concerning the Wilderlands

I've been thinking about making this post for a while. Some of you may be aware of the extremely vile statements made by Bob Bledsaw's son. As Rob Conley noted his attempts to clarify or apologize have not been any better. For this reason Conley has decided to terminate his business connections to the Judges Guild. Last I heard Goodman Games was still working them to publish works by Jennell Jaquays in order to do right by her even if the Judges Guild is run by a shit, and I respect that decision.

I have no financial ties to the company and merely have talked about how I like the setting (in both it's original and d20 forms) on this blog numerous times. I also often run it. For a while I thought I'd never run it again but as summer approaches I find myself again in the mood for Sword & Sorcery adventure in lieu of or in addition to my normal spooky affairs. I have, in fact, restarted a Wilderlands game (with at least two of the characters from the old Cutthroat Inn campaign returning). I've decided my connection to the setting outweighs my feelings on Bledsaw II's racism. I would likely feel different if I had been involved with the business as the aforementioned people had been.

Anyway, I wanted to start posting about the campaign here but I thought I should clarify that my still using the setting is in no way an endorsement of anything Robert Bledsaw II has said or done.

Oh, and if you want to read a post about how to handle social justice issues in your tabletop rpgs I highly recommend this post by Humza.