Showing posts with label lerouxville. Show all posts
Showing posts with label lerouxville. Show all posts

Tuesday, May 23, 2017

The Spiral

Junji Ito is one of the Greats

Over at From the Sorcerer's Skull, Trey has posted about small-scale mystery sandboxes.  This is a thing that several of us in the online Nightwick group have often discussed.  Infamous artist, blogger, and Star Trek aficionado Huth has a kind of dream campaign he says is based off the structure of Junji Ito's Uzumaki.  Since he has not done a post on it - despite several requests - I've decided to tackle the issue myself as best I can.

The idea is that the weird happenings in a small town are based around what Huth refers to as a "core phenomena" - a weird thing that causes the secondary weird things the PCs investigate and lends them all a loose theme.  In Uzumaki this is the town's connection to a "spiral curse."  In Twin Peaks this would be Bob or the Black Lodge. It is the innermost layer of Sandy Petersen's proverbial onion from the Call of Cthulhu corebook.  Deciding what the core phenomena is is the first and probably most important step to setting up one of these types of campaigns.

The core phenomena should provide a loose theme for all of the sub-mysteries.  I say "loose" because I feel like if you make it too thematic you will end up in a straight jacket.  The Spiral Curse in Uzumaki provides for a wide variety of bizarre effects including people merging together and mosquito-women.  The spiral is involved conceptually with each, but its a broad enough concept that it can work for multiple things.

The core phenomena would ideally provide a kind of mini-apocalypse that destroys the mini-setting in some thematically appropriate way.  All of the sub-mysteries hint at the nature of the core phenomena and when the core phonemena is revealed its conflict with the characters will destroy the setting either literally or by removing the threat.  This apocalypse could be an actual destructive event (like in Uzumaki) or it could be something more subtle.  Take for example the town of Deer Meadow in Fire Walk with Me.  The guys at RLM convincingly argue that Deer Meadow is what would happen to Twin Peaks if Bob's corruption is allowed to spread throughout the town.  It is not something that would make the news in the way Uzumaki's does, but it is its own kind of apocalypse.

The structure of such a campaign beyond the core phenomena is perhaps the biggest sticking point between Huth and me.  Huth has tried on a few occasions to do one where everything is a big web of relationships.  The sub-mysteries all occur simultaneously and the sandboxy nature is enhanced by the players being able to access any part at any given time.  It most closely matches the circular model of dungeon design described by Melan (though with facts instead of corridors and rooms).  This sounds great, but each time I have seen him attempt it we floundered and spun our wheels.  Perhaps mastering this would be the best form of the game.

The half-assed version I would argue for is closer to Melan's "branching" dungeon, but in reverse.  Each component part is fairly linear with a couple of branching paths that connect it to neighboring mysteries (just one or two so that the connections don't get too crowded).  All of the branches are accessible at any time but they are ultimately a line pointing to whatever layer of the onion they uncover.  This should be less work for the GM while still getting the overall idea of the campaign across.

I have wanted to try such a campaign with my Lerouxville setting.  When I ran it long ago I had not hit upon the idea of the core phenomena nor read Uzumaki.  I think it suffered as a result, but since I'm currently in the midst of a Nightwick Abbey game and am running a location hopping Delta Green game for my home group, it seems like it might be a while before I can try my hand at a better version.




Monday, November 10, 2014

Lerouxville

A long while ago I ran a modern Call of Cthulhu game on G+ set in a fictional town in Louisiana modeled after my hometown of Hattiesburg Mississippi.  There is a fairly likely chance that I'll be running a mini-campaign for my home group in the Classic/1920s era of Cthulhu.  As a thought experiment this morning, I decided to sketch out what I think Lerouxville and its surroundings would be like in the '20s.



Lerouxville - An Arkham-sized town that, while extant as long ago as 1810, grew in prominence due to a mass migration of carpet baggers after the Civil War.  It was for many decades a combination logging town and rail hub, but as logging has moved to the Pacific Northwest the magnates of the town have come to focus more on other forms of commerce.  The town is surprisingly Klan free, in part due to the Klan's opposition to bootlegging, which has recently lined the pockets of many residents.

Borden College - This college was founded about 30 years ago as a teaching college, but in the intervening years it has added a number of eclectic departments.  It is known throughout the region as a haven for radicals and wackos, many of whom were rejected from the more conservative institutions nearby.

Perilloup - This small community is a mix of Cajuns, African Americans, and mixed raced individuals and the subject of many rumors.  It is older than Lerouxville and by historical accident is home to the Skipwith Parish* courthouse.  It is home to an illicit gambling house and brothel, originally intended to service the loggers in Lerouxville.  These establishments have seen better days.  Many of the residents here make alcohol, which is smuggled to other parts of the country via Lerouxville.

Pinewood - A small farming community of old Southerners with only a handful of last names.  Locals are poor, insular, and bitter.  About halfway between Lerouxville and Pinewood is the Pinewood Asylum, which was built with a grant from the Collins family of Lerouxville.

Bayeux St Foy - About 30 miles south of Lerouxville, many of the Lerouxville magnates have second homes here to enjoy the lush scenery.  Many of these homes include surrounding communities of share croppers.  The town is rounded out with old cajun families who are resentful of the "New People."

*About 1/3 of Lerouxville lies in Skipwith Parish

Home Group Players Do not Read Beyond this Point
The supernatural elements can be roughly broken down as follows:


- The weird shit at the college - strange science experiments, weird ancient books, etc.


- The various turpitudes of the town magnates - usually pacts with Shub-Niggurath or Nyrlathotep for their own prosperity.  Some will have oddly old world or New England character.


- Hoodoo - usually presented as weird practices but some of which will have obvious mythos roots.  Practiced by African Americans, Cajuns, and old Southern families.


- D'Iberville Forest - strange standing stones in a region with mostly clay and sandy soils, "swamp monsters," half-monster squatters


- Yig - might use Yig to tie it all together because of its association with African, New World, and really really old Old World stuff.  Also there's just a lot of snakes


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