Wednesday, February 27, 2019

Drink to the Dead

The following rules were created by Cole for his Swords of the Inner Sea campaign but are apparently derived from work done by Chris and Robert. They work well for Old School D&D games and I wanted to preserve them.
Normally the successor of a fallen adventurer may inherit 25% of the XP of the dead character.
However, 50% will be inherited if the body can be recovered and given a heroic funeral, with a value of at least 100 GP per level spent on of the deceased sacrifices, grave goods, professional mourners, orators, venal holy men, impressive incence, free food and drinks for hangers-on, et. al.
Donors will receive half the GP value contributed in XP, up to twice the minimum value.
Partial remains are considered by a case-by-case basis; burying the half of the body undevoured by the monster is acceptable, but there has to be at least enough to mock up a body with creative funeral garbing. The adventurer who unsentimentally severs the head of a corpse, prizing encumbrance slots over reverence will find no satisfaction in the rites.
Needless to say, attempting to recover donated goods after the funeral is likely to incur a terrible curse.
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Huth has written a version for 5e based on my criteria and I plan to use it in my Wilderlands game.  It is reproduced below:
Normally the successor of a fallen adventurer may inherit only one-quarter of the XP of the dead character. However, the successor will inherit half of the predecessor’s XP if the body can be recovered and given a heroic funeral.
To provide such a funeral, contributors must contribute gp (or the gp value of appropriate goods) towards the funeral. This gold is put toward funerary monuments, beautifying the final resting place, preparing the body, sacrifices, grave goods, professional mourners, orators, venal holy men, impressive incense, food, drinks, and drugs for hangers-on, et cetera.
If the total gp spent on the funeral matches or exceeds the heroic funeral threshold, then the deceased character’s successor gains 50% of the deceased character’s XP (instead of the standard 25%). This threshold is equal to 100 gp x (dead character’s level).
If the threshold is met, then each contributor may spend a a downtime action on the funeral rites (to plan and assemble the above funeral goods and services and perform the rites). Every contributor who does so gains bonus XP based on the amount of their individual contribution. This bonus XP is equal to an amount based on the contributor’s current level (see chart below), per every (5 gp x (dead character’s level)) share contributed, to a maximum of 20 shares. (GP in excess of this may be provided to the funeral total, but will provide no XP bonus to the contributor.)
Example: Anne (level 2) is contributing to Bob’s (level 4) funeral. For every 20gp Anne pays into the funeral, she receives 6 XP. Anne pays a total of 240gp into the fund, netting her 72 XP. (((240/(5x4))x6)=72)
XP per Share by Contributor Level

GP of Share by Deceased’s Level

GP Threshold of Heroic Funeral by Deceased’s Level
Level
XP

Level
GP

Level
GP
1
3

1
5

1
100
2
6

2
10

2
200
3
18

3
15

3
300
4
38

4
20

4
400
5
75

5
25

5
500
6
90

6
30

6
600
7
110

7
35

7
700
8
140

8
40

8
800
9
160

9
45

9
900
10
210

10
50

10
1000



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