Monday, October 21, 2019

FLGS Nightwick Session 3: Don't Go Into the Graveyard!

Characters Present
Ermel the Dagger - Karslish Human Ranger 2 (and writer of the recap)
Adran Wildedagger - Karslish Human Rogue 1 (formerly played Ysentrude)
"Sir" Ginger van Evergreen - Frogling Cleric of St Santa Claus 2
Flint Lichtbringer - Dwarven Paladin dedicated to St Richard the Prior 2
Anastasia Romanov - Novgovite "Human" Warlock of the Archfey 2

Vlad - "Priest" [Wizard] of the "One True God" 1 (played Oberich in session 2)

1st Day of Shoctober, King's Day
There is a festival for the first frogling to convert to the God of Law!* Later, though; right now we're off to the Abbey! Time for graveyard. Seems like a bad idea to me, though. There are six freshly-dug graves and mausoleum doors in the mountainside [sic]. Inside there are empty coffins and two large angel statues with swords.  As soon as we enter the north room we are attacked by skeleton wheels!


Ginger turned the skeletons and we killed the one that remained. Flint licked a fleshy bit of wall and fell over, unconscious. Curse his need to lick everything.** Ginger shocks him back to consciousness.  Having awakened, Flint leads us on to the room the skeletons attacked us in before. Flint opens a door to a room with a sarcophagus and a painting. Inside, a nun corpse with a habit and jeweled eyes. The rogue swipes the two eyes and Vlad shakes the corpse loose from the habit.  Suddenly there is a Hell knight of something to dislike us so flee!!

***Fight it Out***

We... scared him off???*** And now we are trapped from the Abbey changing\\ around us, but we eventually make it out!

Monsters Defeated
1 Broken Dead

Treasure Gained
4 purple gems, monk habit, nun habit

XP Per Player
425 (bonus for exploring Level 3)

* St. Toad of the Black Moor

** Flint has been licking various stone structures throughout the Abbey to perform "stonecunning." The fleshy thing in question was a strange scab formed in a door frame, a common sight in Nightwick.

*** Ginger was able to wound the creature with a damage type it had a vulnerability to, forcing it to make a morale save which it failed.

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