Ermel the Dagger - Karslish Human Ranger 2 (and writer of the recap)
Adran Wildedagger - Karslish Human Rogue 1 (formerly played Ysentrude)
"Sir" Ginger van Evergreen - Frogling Cleric of St Santa Claus 2
Flint Lichtbringer - Dwarven Paladin dedicated to St Richard the Prior 2
Anastasia Romanov - Novgovite "Human" Warlock of the Archfey 2
Vlad - "Priest" [Wizard] of the "One True God" 1 (played Oberich in session 2)
1st Day of Shoctober, King's Day
There is a festival for the first frogling to convert to the God of Law!* Later, though; right now we're off to the Abbey! Time for graveyard. Seems like a bad idea to me, though. There are six freshly-dug graves and mausoleum doors in the mountainside [sic]. Inside there are empty coffins and two large angel statues with swords. As soon as we enter the north room we are attacked by skeleton wheels!
***FIGHT IT OUT***
Ginger turned the skeletons and we killed the one that remained. Flint licked a fleshy bit of wall and fell over, unconscious. Curse his need to lick everything.** Ginger shocks him back to consciousness. Having awakened, Flint leads us on to the room the skeletons attacked us in before. Flint opens a door to a room with a sarcophagus and a painting. Inside, a nun corpse with a habit and jeweled eyes. The rogue swipes the two eyes and Vlad shakes the corpse loose from the habit. Suddenly there is a Hell knight of something to dislike us so flee!!
***Fight it Out***
We... scared him off???*** And now we are trapped from the Abbey changing\\ around us, but we eventually make it out!
1 Broken Dead
4 purple gems, monk habit, nun habit
XP Per Player
425 (bonus for exploring Level 3)
* St. Toad of the Black Moor
** Flint has been licking various stone structures throughout the Abbey to perform "stonecunning." The fleshy thing in question was a strange scab formed in a door frame, a common sight in Nightwick.
*** Ginger was able to wound the creature with a damage type it had a vulnerability to, forcing it to make a morale save which it failed.