Tuesday, November 22, 2011
Nightwick Abbey Visual Inspiration
This stuff has been cluttering my Nightwick Abbey folder, so I decided to post it here. I may have put some of it on here before, but I don't really care. As with the last post, click to embiggen.
Monday, November 21, 2011
From the Journal of Brother Leif
Here is one of the player's report's of Saturday's session. You can read Zak's slightly more stream of consciousness version of events as well.
Visual Inspiration for My Next Project
This'll probably be for the Hell-Caverns, but I may do something else. Click them to embiggen. Trust me, you want to.
If you're not following Monster Brains, then you should be.
Sunday, November 20, 2011
Attention People Who Make Geomorphs
I've been using Geomorphs for Nightwick Abbey since the the first time I ran it in its current form. Since that time, one thing has been a constant thorn in my side: those damn geomorphs are hard to describe to players! I love how easy and quick they make mapping interesting dungeon levels with lots of connections and nonlinear stuff, but they make rooms really hard to get across without looking at the actual geomorph.
Sometimes this isn't a problem, especially when I have a mat handy, but on G+ it's a nightmare.
So I guess what I'm saying is make some more ones that have square rooms.
Nightwick Abbey ConstantCon (The Actual Session 3)
Throughout the Dark Country dark rumors have begun to spread. The soldiers who frequent the Medusa's Head Tavern in Nightwick village say that the Abbey has become more active in recent weeks, no doubt due to the meddling of all these bizarre foreigners who have recently come to the village. They have the look of dangerous men, and the peasants and the soldiers -- who rarely agree on anything -- know they are not to be trusted.
Yesterday, a dark omen was seen in the village. According to several of the more superstitious peasants two priests were seen heading up to the abbey with a foreigner and even stranger company: a talking pig and a talking hound the likes of which no one in this benighted country has seen. No doubt these priests were actually warlocks in a clever guise, for only the devil could be behind such dealings. What they did there no one knows, but the barkeep at the Medusa's Head swears on his life that shortly after they were seen a talking pig arrived at his establishment and paid for a drink and a room with ancient coinage.
Hopefully some of the players will comment on their experiences, and I remind them that they receive a 10% experience bonus if they write up a session report.
Yesterday, a dark omen was seen in the village. According to several of the more superstitious peasants two priests were seen heading up to the abbey with a foreigner and even stranger company: a talking pig and a talking hound the likes of which no one in this benighted country has seen. No doubt these priests were actually warlocks in a clever guise, for only the devil could be behind such dealings. What they did there no one knows, but the barkeep at the Medusa's Head swears on his life that shortly after they were seen a talking pig arrived at his establishment and paid for a drink and a room with ancient coinage.
Hopefully some of the players will comment on their experiences, and I remind them that they receive a 10% experience bonus if they write up a session report.
If you're interested in playing in future sessions send me an email at evanDOTvanDOTelkinsATgmailDOTcom. We play every Saturday from 2:00 - 4:00 PM EST.
Saturday, November 19, 2011
Nightwick Abbey ConstantCon (Session 3)
The party, after purchasing several dogs and a linkboy named Richard, headed straight to the du
Edit: This is a joke. The internet in my neighborhood crashed as soon as they got passed the entrance to the dungeon.
Edit: This is a joke. The internet in my neighborhood crashed as soon as they got passed the entrance to the dungeon.
Friday, November 18, 2011
Nightwick Abbey NPCs
Lord Eckhard is the appointed governor of Nightwick. He is a boisterous and opinionated man who was exiled from the Realm several years ago. He made a name for himself as a mercenary in the Bishop of Lichegate's army and was "rewarded" with this posting after the Bishop had the previous governor executed. He is a short but broad man with a large beard. He is fond of wearing his battle scared armor even when it is impractical to do so.
Father Roderick serves as the village priest. He is a soft spoken balding man of tall stature and thin frame. He gets on well enough with the pagan members of Nightwick's population. He believes the Church's chief goal in the area should be to protect the innocent from the horrors that lurk in the forests and old ruins. This has put him at odds with the Bishop Notker, but Notker has not yet found a priest who will willingly live that close to the Abbey.
Bruno is the proprietor of the Medusa's Head tavern. He is a veteran of a number of campaigns both in the West and the Dark Country. Currently he primarily caters to the men-at-arms in the service of Lord Eckhard, but he has enough rooms to put up travelers. Bruno looks like an out of shape former athlete, and he loves to hear tales of blood and thunder as they remind him of his glory days.
Rupert van Toad is a Frogling merchant who sells his wares outside of the North Gate. He is not allowed within the walls due to a law passed by the Bishop. He has a finely appointed shack that, sadly, lets too much of the cold, and during the winter months he becomes sluggish. His wares are usually of fine quality, and he "rarely" overcharges.
Duncan is a simpleton with a surprising gift for making metal objects. His slack-jaw, scraggly hair and filthy clothes make some newcomers to the village a bit uneasy. He serves as the town blacksmith and makes weapons, armor, and more mundane things of the finest quality. His mother was, if rumor is to believed, a witch and so few are willing to take advantage of his decreased mental state.
Halfdan the Black is the local wizard. He lives in a stout tower only a few hundred feet from the village. He is not fond of guests and typically only leaves his tower when he needs to purchase new "supplies" from Rupert. He occasionally takes interest in magicians who make expeditions into the Abbey, but few know the purpose behind this. The villagers know him as a man of mercurial moods and believe that he is best avoided. His hair is long and unkempt and his clothes look as though he took them from the body of a dead noble buried a half a century ago.
Bishop Notker the Unshaven is an officious and arrogant clergyman who presides over Lichegate and the villages and towns that surround it. He is a small man with a round head and he dresses in the finest vestments possible. Recent pagan actions against his men and position have angered him immensely and he wishes the governors and priests under his jurisdiction would take a harder stance on pagan practice.
Father Roderick serves as the village priest. He is a soft spoken balding man of tall stature and thin frame. He gets on well enough with the pagan members of Nightwick's population. He believes the Church's chief goal in the area should be to protect the innocent from the horrors that lurk in the forests and old ruins. This has put him at odds with the Bishop Notker, but Notker has not yet found a priest who will willingly live that close to the Abbey.
Bruno is the proprietor of the Medusa's Head tavern. He is a veteran of a number of campaigns both in the West and the Dark Country. Currently he primarily caters to the men-at-arms in the service of Lord Eckhard, but he has enough rooms to put up travelers. Bruno looks like an out of shape former athlete, and he loves to hear tales of blood and thunder as they remind him of his glory days.
Rupert van Toad is a Frogling merchant who sells his wares outside of the North Gate. He is not allowed within the walls due to a law passed by the Bishop. He has a finely appointed shack that, sadly, lets too much of the cold, and during the winter months he becomes sluggish. His wares are usually of fine quality, and he "rarely" overcharges.
Duncan is a simpleton with a surprising gift for making metal objects. His slack-jaw, scraggly hair and filthy clothes make some newcomers to the village a bit uneasy. He serves as the town blacksmith and makes weapons, armor, and more mundane things of the finest quality. His mother was, if rumor is to believed, a witch and so few are willing to take advantage of his decreased mental state.
Halfdan the Black is the local wizard. He lives in a stout tower only a few hundred feet from the village. He is not fond of guests and typically only leaves his tower when he needs to purchase new "supplies" from Rupert. He occasionally takes interest in magicians who make expeditions into the Abbey, but few know the purpose behind this. The villagers know him as a man of mercurial moods and believe that he is best avoided. His hair is long and unkempt and his clothes look as though he took them from the body of a dead noble buried a half a century ago.
Bishop Notker the Unshaven is an officious and arrogant clergyman who presides over Lichegate and the villages and towns that surround it. He is a small man with a round head and he dresses in the finest vestments possible. Recent pagan actions against his men and position have angered him immensely and he wishes the governors and priests under his jurisdiction would take a harder stance on pagan practice.
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