Monday, March 28, 2011

Gentle Reader: Recommend Me a Post-Apoc RPG

I'm already aware of Mutant Future and Gamma World,  but I'm looking for something with a tad more guns.  Don't get me wrong, I like Mutant Future and I'm off and on working on an adventure for it, but I'd like something where society hasn't collapsed as much.  Think Thunderdome with more mutants, or maybe Fallout.

I'm not generally a fan of systems that are too complex, but I would like something that supports hexcrawling fairly easily.

Any ideas?

17 comments:

  1. my rpg may fit the bill COLLAPSE. Definitely rules lite, and no specific setting download the complete edition beta at

    http://www.4shared.com/dir/8-Q-EuWg/DOI_Manuals_and_Resources.html

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  2. I would be remiss if I didn't shill Tempora Mutantur, my own minimalist post-apoc game:

    http://tempora-mutantur-rpg.blogspot.com/

    Tempora Mutantur uses Simon J. Bull's "SotU Refired" as a basis, which was itself inspired by Nicolas Dessaux’s original "Searchers of the Unknown".

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  3. Try Palladium's TMNT game and "After the Bomb" supplements. I haven't played it since the 80's but I loved the mutations and there were piles of weapons.

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  4. I am almost done with a game called Cascade Failure (as in within a month of completion). There is a blog for it in my profile. If you want a copy of the Alpha, just e-mail me.

    It is a post-apocalypse game with lots of guns, set in the aftermath of a societal collapse. The twist is that it is set after the fall of a galactic empire.

    So.... Mad Max in Space?

    Let me know if you are interested.

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  5. Check out Rubble & Ruin, an excellent BRP monograph. Should be easily adaptable to your system of choice, or you could run it using GORE (or even OpenQuest?) or the BRP Core rules.

    Also, Macho Women With Guns is a post-apocalyptic game featuring lots of guns. And boobs.

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  6. Atomic Highway is well regarded, but may be too Mad Max for your purposes.

    And there's always Twilight 2000, although you'd have to import a lot of the more extreme elements -- mutants and lasers and the like -- as it leans to the more realistic side of things. Lots of guns though.

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  7. Tekumel: Empire of the Petal Throne or SkyRealms of Jorune. Both are post-apocalypse settings, though the event in question took place millennia ago. If you want more immediate post-apocalypse and fantasy, then look at Desolation or Earthdawn.

    On tangent, Unhallowed Metropolis mixes Victoriana with zombies and the undead after an apocalyptic rise of the dead. I thoroughly, utterly recommend The Day After Ragnarok, it is a post-WWII, post-apocalypse setting that does Conan meets Mad Max and “SMGs & Sorcery.” It is also by Ken Hite.

    http://rlyehreviews.blogspot.com/2009/10/is-it-bird-is-it-plane-no-its-damn-big.html

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  8. Eden Studios Armageddon is set after the biblical apocalypse. So the Earth of 2018 is crawling with agents of the Mad Gods, Angels, demons and lots of guns. http://www.edenstudios.net/EDN5000.html

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  9. Apocalypse World: http://apocalypse-world.com/

    Other than Gamma World, it's probably what I would use these days. And it feels very Mad Max.

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  10. Some Post Apoc games with a bit more guns:

    Aftermath: huge ruleset that is a comprehensive toolkit to virtualy type of post apocalypse easily adaptable.

    Darwin's World: posta apoc available in a few D20 flavors and savage worlds.

    Car Wars: played as RPG this does MadMax style post apocalyspe just fine. The old GUPS supplement makes adds a lot to it if yuo care for GURPS.

    Redline :"mini game hack of D20" road warrior with mutants.

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  11. Well, Aftermath, Twilight 2000 and Morrow Project have always been my go-to games. Might be more crunchy than you're looking for, but Aftermath is very tunable for crawling and I always have thought of Morrow Project as built for a sandbox.

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  12. Haha, everyone has a different answer. Sorcery & Super-Science has a free quick-start with adventure available that might be worth checking out.

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  13. If you can deal with Palladium rules, I second the After The Bomb/TMNT line. Lots of fun.

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  14. Im currently running a Fallout game using Savage Worlds Explorers Edition with elements from Savage Darwins World, Savaged Fallout and Savage Gamma Worlds.

    Id rather have had an OSR game, but Savage Worlds suits the video games a little better

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  15. There's a Fallout pen and paper someone produced floating around, it's on Scribd and probably elsewhere ( http://www.scribd.com/doc/2563348/Fallout-PenPaper-A-post-Nuclear-RPG )

    Also, it's d20, but Exodus by Glutton Creeper games was orignally going to be Fallout d20 before they were screwed by Interplay's collapse and the lawsuits with Bethesda. ( http://gluttoncreeper.net/ )

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  16. I would suggest Barbarians of the Aftermath maybe with some Dogs of War mixed in.

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  17. I'm a Gamma World/Mutant Future fan myself, but I Atomic Highway and Barbarians of the Aftermath are pretty cool. For Mutant Animal fun Palladium's After the Bomb is THE BOMB!
    The old Mutazoids game had you playing cops fighting mutants in the run down sections of old cities.

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